Allow searching with keyboard input by default in PopupMenu
See discussion in https://github.com/godotengine/godot-proposals/issues/43.
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2 changed files with 1 additions and 4 deletions
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@ -334,9 +334,6 @@ OptionButton::OptionButton() {
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popup = memnew(PopupMenu);
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popup->hide();
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add_child(popup);
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// popup->set_pass_on_modal_close_click(false);
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// popup->set_notify_transform(true);
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popup->set_allow_search(true);
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popup->connect("index_pressed", callable_mp(this, &OptionButton::_selected));
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popup->connect("id_focused", callable_mp(this, &OptionButton::_focused));
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popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(false));
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@ -1442,7 +1442,7 @@ PopupMenu::PopupMenu() {
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during_grabbed_click = false;
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invalidated_click = false;
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allow_search = false;
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allow_search = true;
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search_time_msec = 0;
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search_string = "";
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