Change NavigationMesh to also parse collision shapes by default

Changes NavigationMesh parse geometry types to include collision shapes as well by default.
This commit is contained in:
smix8 2024-08-01 13:11:24 +02:00
parent 3978628c6c
commit c9b152bd0c
2 changed files with 2 additions and 2 deletions

View file

@ -139,7 +139,7 @@
The physics layers to scan for static colliders.
Only used when [member geometry_parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH].
</member>
<member name="geometry_parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" enum="NavigationMesh.ParsedGeometryType" default="0">
<member name="geometry_parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" enum="NavigationMesh.ParsedGeometryType" default="2">
Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values.
</member>
<member name="geometry_source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" enum="NavigationMesh.SourceGeometryMode" default="0">

View file

@ -96,7 +96,7 @@ protected:
float detail_sample_max_error = 1.0f;
SamplePartitionType partition_type = SAMPLE_PARTITION_WATERSHED;
ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES;
ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_BOTH;
uint32_t collision_mask = 0xFFFFFFFF;
SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN;