Expose VisualServer.texture_set_proxy() to GDScript
Expose VisualServer.texture_set_proxy() to GDScript
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@ -2820,6 +2820,29 @@
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Sets the texture's path.
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</description>
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</method>
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<method name="texture_set_proxy">
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<return type="void" />
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<argument index="0" name="proxy" type="RID" />
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<argument index="1" name="base" type="RID" />
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<description>
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Creates an update link between two textures, similar to how [ViewportTexture]s operate. When the base texture is the texture of a [Viewport], every time the viewport renders a new frame, the proxy texture automatically receives an update.
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For example, this code links a generic [ImageTexture] to the texture output of the [Viewport] using the VisualServer API:
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[codeblock]
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func _ready():
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var viewport_rid = get_viewport().get_viewport_rid()
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var viewport_texture_rid = VisualServer.viewport_get_texture(viewport_rid)
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var proxy_texture = ImageTexture.new()
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var viewport_texture_image_data = VisualServer.texture_get_data(viewport_texture_rid)
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proxy_texture.create_from_image(viewport_texture_image_data)
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var proxy_texture_rid = proxy_texture.get_rid()
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VisualServer.texture_set_proxy(proxy_texture_rid, viewport_texture_rid)
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$TextureRect.texture = proxy_texture
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[/codeblock]
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</description>
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</method>
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<method name="texture_set_shrink_all_x2_on_set_data">
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<return type="void" />
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<argument index="0" name="shrink" type="bool" />
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@ -1854,6 +1854,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &VisualServer::texture_set_path);
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ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &VisualServer::texture_get_path);
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ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
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ClassDB::bind_method(D_METHOD("texture_set_proxy", "proxy", "base"), &VisualServer::texture_set_proxy);
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ClassDB::bind_method(D_METHOD("texture_bind", "texture", "number"), &VisualServer::texture_bind);
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ClassDB::bind_method(D_METHOD("texture_debug_usage"), &VisualServer::_texture_debug_usage_bind);
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