change low cpu delay to 1 usec, should make editor smoother and not really use
a lot more cpu. Fixes #11030
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@ -1764,7 +1764,8 @@ bool Main::iteration() {
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return exit;
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if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
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OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
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//OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
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OS::get_singleton()->delay_usec(1000); //apply some delay to force idle time (results in about 60 FPS max)
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else {
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uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
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if (frame_delay)
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