Merge pull request #40463 from Calinou/doc-editorsettings
Complete the EditorSettings class documentation
This commit is contained in:
commit
ca5033e8ab
1 changed files with 23 additions and 10 deletions
|
@ -5,11 +5,16 @@
|
|||
</brief_description>
|
||||
<description>
|
||||
Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor > Editor Settings[/b] menu.
|
||||
Accessing the settings is done by using the regular [Object] API, such as:
|
||||
Property names use slash delimiters to distinguish sections. Setting values can be of any [Variant] type. It's recommended to use [code]snake_case[/code] for editor settings to be consistent with the Godot editor itself.
|
||||
Accessing the settings can be done using the following methods, such as:
|
||||
[codeblock]
|
||||
settings.set(prop,value)
|
||||
settings.get(prop)
|
||||
list_of_settings = settings.get_property_list()
|
||||
# `settings.set("some/property", value)` also works as this class overrides `_set()` internally.
|
||||
settings.set_setting("some/property",value)
|
||||
|
||||
# `settings.get("some/property", value)` also works as this class overrides `_get()` internally.
|
||||
settings.get_setting("some/property")
|
||||
|
||||
var list_of_settings = settings.get_property_list()
|
||||
[/codeblock]
|
||||
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_editor_settings].
|
||||
</description>
|
||||
|
@ -47,14 +52,14 @@
|
|||
<argument index="0" name="property" type="String">
|
||||
</argument>
|
||||
<description>
|
||||
Erase a given setting (pass full property path).
|
||||
Erases the setting whose name is specified by [code]property[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_favorites" qualifiers="const">
|
||||
<return type="PackedStringArray">
|
||||
</return>
|
||||
<description>
|
||||
Gets the list of favorite files and directories for this project.
|
||||
Returns the list of favorite files and directories for this project.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_project_metadata" qualifiers="const">
|
||||
|
@ -67,20 +72,21 @@
|
|||
<argument index="2" name="default" type="Variant" default="null">
|
||||
</argument>
|
||||
<description>
|
||||
Returns project-specific metadata for the [code]section[/code] and [code]key[/code] specified. If the metadata doesn't exist, [code]default[/code] will be returned instead. See also [method set_project_metadata].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_project_settings_dir" qualifiers="const">
|
||||
<return type="String">
|
||||
</return>
|
||||
<description>
|
||||
Gets the specific project settings path. Projects all have a unique sub-directory inside the settings path where project specific settings are saved.
|
||||
Returns the project-specific settings path. Projects all have a unique subdirectory inside the settings path where project-specific settings are saved.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_recent_dirs" qualifiers="const">
|
||||
<return type="PackedStringArray">
|
||||
</return>
|
||||
<description>
|
||||
Gets the list of recently visited folders in the file dialog for this project.
|
||||
Returns the list of recently visited folders in the file dialog for this project.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_setting" qualifiers="const">
|
||||
|
@ -89,6 +95,7 @@
|
|||
<argument index="0" name="name" type="String">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the value of the setting specified by [code]name[/code]. This is equivalent to using [method Object.get] on the EditorSettings instance.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_settings_dir" qualifiers="const">
|
||||
|
@ -106,6 +113,7 @@
|
|||
<argument index="0" name="name" type="String">
|
||||
</argument>
|
||||
<description>
|
||||
Returns [code]true[/code] if the setting specified by [code]name[/code] exists, [code]false[/code] otherwise.
|
||||
</description>
|
||||
</method>
|
||||
<method name="property_can_revert">
|
||||
|
@ -114,6 +122,7 @@
|
|||
<argument index="0" name="name" type="String">
|
||||
</argument>
|
||||
<description>
|
||||
Returns [code]true[/code] if the setting specified by [code]name[/code] can have its value reverted to the default value, [code]false[/code] otherwise. When this method returns [code]true[/code], a Revert button will display next to the setting in the Editor Settings.
|
||||
</description>
|
||||
</method>
|
||||
<method name="property_get_revert">
|
||||
|
@ -122,6 +131,7 @@
|
|||
<argument index="0" name="name" type="String">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the default value of the setting specified by [code]name[/code]. This is the value that would be applied when clicking the Revert button in the Editor Settings.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_favorites">
|
||||
|
@ -143,6 +153,7 @@
|
|||
<argument index="2" name="update_current" type="bool">
|
||||
</argument>
|
||||
<description>
|
||||
Sets the initial value of the setting specified by [code]name[/code] to [code]value[/code]. This is used to provide a value for the Revert button in the Editor Settings. If [code]update_current[/code] is true, the current value of the setting will be set to [code]value[/code] as well.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_project_metadata">
|
||||
|
@ -155,6 +166,7 @@
|
|||
<argument index="2" name="data" type="Variant">
|
||||
</argument>
|
||||
<description>
|
||||
Sets project-specific metadata with the [code]section[/code], [code]key[/code] and [code]data[/code] specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also [method get_project_metadata].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_recent_dirs">
|
||||
|
@ -174,19 +186,20 @@
|
|||
<argument index="1" name="value" type="Variant">
|
||||
</argument>
|
||||
<description>
|
||||
Sets the [code]value[/code] of the setting specified by [code]name[/code]. This is equivalent to using [method Object.set] on the EditorSettings instance.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<signals>
|
||||
<signal name="settings_changed">
|
||||
<description>
|
||||
Emitted when editor settings change.
|
||||
Emitted after any editor setting has changed.
|
||||
</description>
|
||||
</signal>
|
||||
</signals>
|
||||
<constants>
|
||||
<constant name="NOTIFICATION_EDITOR_SETTINGS_CHANGED" value="10000">
|
||||
Emitted when editor settings change. It used by various editor plugins to update their visuals on theme changes or logic on configuration changes.
|
||||
Emitted after any editor setting has changed. It's used by various editor plugins to update their visuals on theme changes or logic on configuration changes.
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
|
|
Loading…
Reference in a new issue