Few improvements for SpriteFrames Editor
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551f5191e5
commit
ca7209aaef
2 changed files with 37 additions and 28 deletions
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@ -425,6 +425,7 @@ void SpriteFramesEditor::_notification(int p_what) {
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_update_stop_icon();
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autoplay->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")));
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anim_loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons")));
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play->set_icon(get_theme_icon(SNAME("PlayStart"), SNAME("EditorIcons")));
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play_from->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
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play_bw->set_icon(get_theme_icon(SNAME("PlayStartBackwards"), SNAME("EditorIcons")));
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@ -1114,18 +1115,19 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
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}
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for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
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String name;
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String name = itos(i);
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Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, i);
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float duration = frames->get_frame_duration(edited_anim, i);
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String duration_string;
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if (duration != 1.0f) {
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duration_string = String::utf8(" [ ×") + String::num_real(frames->get_frame_duration(edited_anim, i)) + " ]";
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}
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if (texture.is_null()) {
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name = itos(i) + ": " + TTR("(empty)") + duration_string;
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} else {
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name = itos(i) + ": " + texture->get_name() + duration_string;
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texture = empty_icon;
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name += ": " + TTR("(empty)");
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} else if (!texture->get_name().is_empty()) {
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name += ": " + texture->get_name();
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}
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if (duration != 1.0f) {
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name += String::utf8(" [× ") + String::num(duration, 2) + "]";
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}
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frame_list->add_item(name, texture);
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@ -1521,9 +1523,30 @@ SpriteFramesEditor::SpriteFramesEditor() {
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delete_anim->set_disabled(true);
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delete_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_remove));
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hbc_animlist->add_child(memnew(VSeparator));
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anim_speed = memnew(SpinBox);
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anim_speed->set_suffix(TTR("FPS"));
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anim_speed->set_min(0);
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anim_speed->set_max(120);
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anim_speed->set_step(0.01);
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anim_speed->set_custom_arrow_step(1);
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anim_speed->set_tooltip_text(TTR("Animation Speed"));
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anim_speed->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_animation_speed_changed));
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hbc_animlist->add_child(anim_speed);
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anim_loop = memnew(Button);
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anim_loop->set_toggle_mode(true);
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anim_loop->set_flat(true);
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anim_loop->set_tooltip_text(TTR("Animation Looping"));
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anim_loop->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_loop_changed));
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hbc_animlist->add_child(anim_loop);
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autoplay_container = memnew(HBoxContainer);
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hbc_animlist->add_child(autoplay_container);
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autoplay_container->add_child(memnew(VSeparator));
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autoplay = memnew(Button);
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autoplay->set_flat(true);
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autoplay->set_tooltip_text(TTR("Autoplay on Load"));
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@ -1549,23 +1572,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
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delete_anim->set_shortcut_context(animations);
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delete_anim->set_shortcut(ED_SHORTCUT("sprite_frames/delete_animation", TTR("Delete Animation"), Key::KEY_DELETE));
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HBoxContainer *hbc_anim_speed = memnew(HBoxContainer);
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hbc_anim_speed->add_child(memnew(Label(TTR("Speed:"))));
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vbc_animlist->add_child(hbc_anim_speed);
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anim_speed = memnew(SpinBox);
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anim_speed->set_suffix(TTR("FPS"));
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anim_speed->set_min(0);
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anim_speed->set_max(120);
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anim_speed->set_step(0.01);
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anim_speed->set_h_size_flags(SIZE_EXPAND_FILL);
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hbc_anim_speed->add_child(anim_speed);
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anim_speed->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_animation_speed_changed));
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anim_loop = memnew(CheckButton);
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anim_loop->set_text(TTR("Loop"));
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vbc_animlist->add_child(anim_loop);
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anim_loop->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_loop_changed));
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VBoxContainer *vbc = memnew(VBoxContainer);
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add_child(vbc);
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vbc->set_h_size_flags(SIZE_EXPAND_FILL);
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@ -1667,6 +1673,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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frame_duration->set_min(SPRITE_FRAME_MINIMUM_DURATION); // Avoid zero div.
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frame_duration->set_max(10);
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frame_duration->set_step(0.01);
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frame_duration->set_custom_arrow_step(0.1);
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frame_duration->set_allow_lesser(false);
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frame_duration->set_allow_greater(true);
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hbc->add_child(frame_duration);
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@ -73,6 +73,7 @@ class SpriteFramesEditor : public HSplitContainer {
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Ref<Texture2D> autoplay_icon;
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Ref<Texture2D> stop_icon;
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Ref<Texture2D> pause_icon;
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Ref<Texture2D> empty_icon = memnew(ImageTexture);
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HBoxContainer *playback_container = nullptr;
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Button *stop = nullptr;
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@ -100,13 +101,14 @@ class SpriteFramesEditor : public HSplitContainer {
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Button *add_anim = nullptr;
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Button *delete_anim = nullptr;
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SpinBox *anim_speed = nullptr;
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Button *anim_loop = nullptr;
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HBoxContainer *autoplay_container = nullptr;
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Button *autoplay = nullptr;
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LineEdit *anim_search_box = nullptr;
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LineEdit *anim_search_box = nullptr;
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Tree *animations = nullptr;
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SpinBox *anim_speed = nullptr;
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CheckButton *anim_loop = nullptr;
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EditorFileDialog *file = nullptr;
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