GDScript: Properly resolve external inner classes from preload
This gets the correct parser and class node when resolving from a full GDScript reference.
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2 changed files with 21 additions and 2 deletions
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@ -69,6 +69,7 @@ class GDScript : public Script {
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friend class GDScriptInstance;
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friend class GDScriptFunction;
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friend class GDScriptAnalyzer;
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friend class GDScriptCompiler;
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friend class GDScriptFunctions;
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friend class GDScriptLanguage;
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@ -2702,9 +2702,27 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
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Ref<GDScript> gds = scr;
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if (gds.is_valid()) {
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result.kind = GDScriptParser::DataType::CLASS;
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Ref<GDScriptParserRef> ref = get_parser_for(gds->get_path());
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// This might be an inner class, so we want to get the parser for the root.
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// But still get the inner class from that tree.
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GDScript *current = gds.ptr();
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List<StringName> class_chain;
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while (current->_owner) {
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// Push to front so it's in reverse.
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class_chain.push_front(current->name);
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current = current->_owner;
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}
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Ref<GDScriptParserRef> ref = get_parser_for(current->path);
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ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
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result.class_type = ref->get_parser()->head;
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GDScriptParser::ClassNode *found = ref->get_parser()->head;
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// It should be okay to assume this exists, since we have a complete script already.
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for (const List<StringName>::Element *E = class_chain.front(); E; E = E->next()) {
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found = found->get_member(E->get()).m_class;
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}
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result.class_type = found;
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result.script_path = ref->get_parser()->script_path;
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} else {
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result.kind = GDScriptParser::DataType::SCRIPT;
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