Merge pull request #14348 from waldson/feature-set-main-screen-plugin-icon
Add method on EditorPlugin to set main screen plugins icons
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commit
cac5aa498f
3 changed files with 25 additions and 2 deletions
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@ -338,7 +338,13 @@ void EditorNode::_notification(int p_what) {
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//_update_icons
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//_update_icons
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for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
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for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
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main_editor_buttons[i]->set_icon(gui_base->get_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons"));
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Ref<Texture> icon = singleton->main_editor_buttons[i]->get_icon();
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if (icon.is_valid()) {
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main_editor_buttons[i]->set_icon(icon);
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} else if (singleton->gui_base->has_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons")) {
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main_editor_buttons[i]->set_icon(gui_base->get_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons"));
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}
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}
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}
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play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
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play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
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play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
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play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
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@ -2673,7 +2679,14 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor) {
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tb->set_toggle_mode(true);
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tb->set_toggle_mode(true);
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tb->connect("pressed", singleton, "_editor_select", varray(singleton->main_editor_buttons.size()));
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tb->connect("pressed", singleton, "_editor_select", varray(singleton->main_editor_buttons.size()));
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tb->set_text(p_editor->get_name());
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tb->set_text(p_editor->get_name());
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tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
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Ref<Texture> icon = p_editor->get_icon();
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if (icon.is_valid()) {
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tb->set_icon(icon);
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} else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) {
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tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
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}
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tb->set_name(p_editor->get_name());
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tb->set_name(p_editor->get_name());
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singleton->main_editor_buttons.push_back(tb);
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singleton->main_editor_buttons.push_back(tb);
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singleton->main_editor_button_vb->add_child(tb);
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singleton->main_editor_button_vb->add_child(tb);
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@ -466,6 +466,14 @@ String EditorPlugin::get_name() const {
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return String();
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return String();
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}
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}
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const Ref<Texture> EditorPlugin::get_icon() const {
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if (get_script_instance() && get_script_instance()->has_method("get_plugin_icon")) {
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return get_script_instance()->call("get_plugin_icon");
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}
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return Ref<Texture>();
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}
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bool EditorPlugin::has_main_screen() const {
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bool EditorPlugin::has_main_screen() const {
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if (get_script_instance() && get_script_instance()->has_method("has_main_screen")) {
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if (get_script_instance() && get_script_instance()->has_method("has_main_screen")) {
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@ -644,6 +652,7 @@ void EditorPlugin::_bind_methods() {
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gizmo.return_val.hint_string = "EditorSpatialGizmo";
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gizmo.return_val.hint_string = "EditorSpatialGizmo";
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ClassDB::add_virtual_method(get_class_static(), gizmo);
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ClassDB::add_virtual_method(get_class_static(), gizmo);
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::OBJECT, "get_plugin_icon"));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
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@ -165,6 +165,7 @@ public:
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virtual void forward_force_draw_over_viewport(Control *p_overlay);
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virtual void forward_force_draw_over_viewport(Control *p_overlay);
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virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
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virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
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virtual String get_name() const;
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virtual String get_name() const;
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virtual const Ref<Texture> get_icon() const;
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virtual bool has_main_screen() const;
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virtual bool has_main_screen() const;
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virtual void make_visible(bool p_visible);
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virtual void make_visible(bool p_visible);
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virtual void selected_notify() {} //notify that it was raised by the user, not the editor
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virtual void selected_notify() {} //notify that it was raised by the user, not the editor
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