Fix SceneTreeEditor crashing when calling _deselect_items
The crash can be triggered for instance by trying to reparent a node and clicking on the background of the Reparent Node window.
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1 changed files with 2 additions and 1 deletions
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@ -484,7 +484,8 @@ void SceneTreeEditor::_selected_changed() {
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void SceneTreeEditor::_deselect_items() {
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void SceneTreeEditor::_deselect_items() {
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// Clear currently elected items in scene tree dock.
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// Clear currently elected items in scene tree dock.
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editor_selection->clear();
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if (editor_selection)
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editor_selection->clear();
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}
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}
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void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
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void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
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