Merge pull request #30563 from NathanWarden/texels_per_unit_doc
Documentation for texels per unit on BakedLightmap.
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@ -18,12 +18,14 @@
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<argument index="1" name="create_visual_debug" type="bool" default="false">
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</argument>
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<description>
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Bakes the lightmaps within the currently edited scene.
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</description>
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</method>
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<method name="debug_bake">
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<return type="void">
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</return>
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<description>
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Executes a dry run bake of lightmaps within the currently edited scene.
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</description>
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</method>
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</methods>
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Grid subdivision size for lightmapper calculation. The default value will work for most cases. Increase for better lighting on small details or if your scene is very large.
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</member>
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<member name="bake_default_texels_per_unit" type="float" setter="set_bake_default_texels_per_unit" getter="get_bake_default_texels_per_unit" default="20.0">
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If a [member Mesh.lightmap_size_hint] isn't specified, the lightmap baker will dynamically set the lightmap size using this value. This value is measured in texels per world unit. The maximum lightmap texture size is 4096x4096.
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</member>
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<member name="bake_energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
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Multiplies the light sources' intensity by this value. For instance, if the value is set to 2, lights will be twice as bright. If the value is set to 0.5, lights will be half as bright.
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</member>
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<member name="bake_extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 10, 10, 10 )">
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The size of the affected area.
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@ -45,6 +49,7 @@
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Lightmapping mode. See [enum BakeMode].
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</member>
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<member name="bake_propagation" type="float" setter="set_propagation" getter="get_propagation" default="1.0">
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Defines how far the light will travel before it is no longer effective. The higher the number, the farther the light will travel. For instance, if the value is set to 2, the light will go twice as far. If the value is set to 0.5, the light will only go half as far.
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</member>
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<member name="bake_quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality" default="1">
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Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality].
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