Improve error message when a GDScript instance fails to be constructed
Co-authored-by: Slashscreen <SlashScreen@users.noreply.github.com>
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1 changed files with 4 additions and 2 deletions
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@ -162,13 +162,14 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
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_super_implicit_constructor(this, instance, r_error);
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_super_implicit_constructor(this, instance, r_error);
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if (r_error.error != Callable::CallError::CALL_OK) {
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if (r_error.error != Callable::CallError::CALL_OK) {
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String error_text = Variant::get_call_error_text(instance->owner, "@implicit_new", nullptr, 0, r_error);
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instance->script = Ref<GDScript>();
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instance->script = Ref<GDScript>();
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instance->owner->set_script_instance(nullptr);
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instance->owner->set_script_instance(nullptr);
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{
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{
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MutexLock lock(GDScriptLanguage::singleton->mutex);
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MutexLock lock(GDScriptLanguage::singleton->mutex);
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instances.erase(p_owner);
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instances.erase(p_owner);
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}
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}
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ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
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ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance: " + error_text);
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}
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}
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if (p_argcount < 0) {
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if (p_argcount < 0) {
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@ -179,13 +180,14 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
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if (initializer != nullptr) {
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if (initializer != nullptr) {
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initializer->call(instance, p_args, p_argcount, r_error);
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initializer->call(instance, p_args, p_argcount, r_error);
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if (r_error.error != Callable::CallError::CALL_OK) {
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if (r_error.error != Callable::CallError::CALL_OK) {
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String error_text = Variant::get_call_error_text(instance->owner, "_init", p_args, p_argcount, r_error);
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instance->script = Ref<GDScript>();
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instance->script = Ref<GDScript>();
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instance->owner->set_script_instance(nullptr);
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instance->owner->set_script_instance(nullptr);
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{
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{
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MutexLock lock(GDScriptLanguage::singleton->mutex);
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MutexLock lock(GDScriptLanguage::singleton->mutex);
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instances.erase(p_owner);
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instances.erase(p_owner);
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}
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}
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ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
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ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance: " + error_text);
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}
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}
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}
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}
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//@TODO make thread safe
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//@TODO make thread safe
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