Portals - improve STATIC bounds on conversion
Introduces fallback path for geometry types that are not recognised. Allows STATIC mode for CPUParticles (using expansion margin) Allows STATIC mode for Particles (using "visibility_aabb")
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1 changed files with 43 additions and 10 deletions
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@ -41,6 +41,7 @@
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#include "room_group.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/light.h"
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#include "scene/3d/particles.h"
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#include "scene/3d/sprite_3d.h"
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#include "visibility_notifier.h"
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@ -1325,9 +1326,7 @@ void RoomManager::_process_static(Room *p_room, Spatial *p_node, Vector<Vector3>
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// MeshInstance is the most interesting type for portalling, so we handle this explicitly
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
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if (mi) {
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if (p_add_to_portal_renderer) {
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convert_log("\t\t\tMESH\t" + mi->get_name());
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}
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bool added = false;
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Vector<Vector3> object_pts;
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AABB aabb;
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@ -1344,18 +1343,27 @@ void RoomManager::_process_static(Room *p_room, Spatial *p_node, Vector<Vector3>
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}
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if (p_add_to_portal_renderer) {
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VisualServer::get_singleton()->room_add_instance(p_room->_room_rid, mi->get_instance(), mi->get_transformed_aabb(), object_pts);
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// We are sending the VisualInstance AABB rather than the manually calced AABB, maybe we don't need to calc the AABB.
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// If this works okay we can maybe later remove the manual AABB calculation in _bound_findpoints_mesh_instance().
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VisualServer::get_singleton()->room_add_instance(p_room->_room_rid, mi->get_instance(), mi->get_transformed_aabb().grow(mi->get_extra_cull_margin()), object_pts);
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added = true;
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}
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} // if bound found points
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if (p_add_to_portal_renderer) {
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String msg = "\t\t\tMESH\t" + mi->get_name();
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if (!added) {
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msg += "\t(unrecognized)";
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}
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convert_log(msg);
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}
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} else {
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// geometry instance but not a mesh instance ..
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if (p_add_to_portal_renderer) {
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convert_log("\t\t\tGEOM\t" + gi->get_name());
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}
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Vector<Vector3> object_pts;
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AABB aabb;
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bool added = false;
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// attempt to recognise this GeometryInstance and read back the geometry
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// Note: never attempt to add dynamics to the room aabb
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if (is_dynamic || _bound_findpoints_geom_instance(gi, object_pts, aabb)) {
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@ -1368,9 +1376,24 @@ void RoomManager::_process_static(Room *p_room, Spatial *p_node, Vector<Vector3>
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}
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if (p_add_to_portal_renderer) {
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VisualServer::get_singleton()->room_add_instance(p_room->_room_rid, gi->get_instance(), gi->get_transformed_aabb(), object_pts);
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// if dynamic, we won't have properly calculated the aabb yet
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if (is_dynamic) {
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aabb = gi->get_transformed_aabb();
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}
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aabb.grow_by(gi->get_extra_cull_margin());
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VisualServer::get_singleton()->room_add_instance(p_room->_room_rid, gi->get_instance(), aabb, object_pts);
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added = true;
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}
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} // if bound found points
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if (p_add_to_portal_renderer) {
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String msg = "\t\t\tGEOM\t" + gi->get_name();
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if (!added) {
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msg += "\t(unrecognized)";
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}
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convert_log(msg);
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}
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}
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} // if gi
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@ -1832,7 +1855,17 @@ bool RoomManager::_bound_findpoints_geom_instance(GeometryInstance *p_gi, Vector
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return true;
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}
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return false;
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// Particles have a "visibility aabb" we can use for this
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Particles *particles = Object::cast_to<Particles>(p_gi);
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if (particles) {
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r_aabb = particles->get_global_transform().xform(particles->get_visibility_aabb());
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return true;
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}
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// Fallback path for geometry that is not recognised
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// (including CPUParticles, which will need to rely on an expansion margin)
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r_aabb = p_gi->get_transformed_aabb();
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return true;
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}
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bool RoomManager::_bound_findpoints_mesh_instance(MeshInstance *p_mi, Vector<Vector3> &r_room_pts, AABB &r_aabb) {
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