Fixed bug with default arguments in gdscript, closes #2024
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2 changed files with 3 additions and 1 deletions
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@ -1253,6 +1253,7 @@ Error GDCompiler::_parse_function(GDScript *p_script,const GDParser::ClassNode *
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StringName func_name;
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if (p_func) {
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if (p_func->default_values.size()) {
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codegen.opcodes.push_back(GDFunction::OPCODE_JUMP_TO_DEF_ARGUMENT);
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@ -1346,7 +1347,7 @@ Error GDCompiler::_parse_function(GDScript *p_script,const GDParser::ClassNode *
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if (defarg_addr.size()) {
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gdfunc->default_arguments=defarg_addr;
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gdfunc->_default_arg_count=defarg_addr.size();
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gdfunc->_default_arg_count=defarg_addr.size()-1;
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gdfunc->_default_arg_ptr=&gdfunc->default_arguments[0];
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} else {
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gdfunc->_default_arg_count=0;
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@ -221,6 +221,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
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r_err.error=Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_err.argument=_argument_count;
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return Variant();
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} else if (p_argcount < _argument_count - _default_arg_count) {
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