Make uniform resize possible with side (top, left, right, bottom)

handles.
This commit is contained in:
Gilles Roudiere 2017-07-20 22:03:34 +02:00
parent 2d9873e033
commit cb3fbf7d32

View file

@ -35,10 +35,10 @@
#include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h"
#include "editor/script_editor_debugger.h" #include "editor/script_editor_debugger.h"
#include "project_settings.h"
#include "os/input.h" #include "os/input.h"
#include "os/keyboard.h" #include "os/keyboard.h"
#include "print_string.h" #include "print_string.h"
#include "project_settings.h"
#include "scene/2d/light_2d.h" #include "scene/2d/light_2d.h"
#include "scene/2d/particles_2d.h" #include "scene/2d/particles_2d.h"
#include "scene/2d/polygon_2d.h" #include "scene/2d/polygon_2d.h"
@ -1519,8 +1519,21 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
Vector2 minsize = canvas_item->edit_get_minimum_size(); Vector2 minsize = canvas_item->edit_get_minimum_size();
if (uniform) { if (uniform) {
// Keep the height/width ratio of the item
float aspect = local_rect.size.aspect(); float aspect = local_rect.size.aspect();
switch (drag) { switch (drag) {
case DRAG_LEFT: {
drag_vector.y = -drag_vector.x / aspect;
} break;
case DRAG_RIGHT: {
drag_vector.y = drag_vector.x / aspect;
} break;
case DRAG_TOP: {
drag_vector.x = -drag_vector.y * aspect;
} break;
case DRAG_BOTTOM: {
drag_vector.x = drag_vector.y * aspect;
} break;
case DRAG_BOTTOM_LEFT: case DRAG_BOTTOM_LEFT:
case DRAG_TOP_RIGHT: { case DRAG_TOP_RIGHT: {
if (aspect > 1.0) { // width > height, take x as reference if (aspect > 1.0) { // width > height, take x as reference
@ -1537,7 +1550,17 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
drag_vector.x = drag_vector.y * aspect; drag_vector.x = drag_vector.y * aspect;
} }
} break; } break;
default: {} }
} else {
switch (drag) {
case DRAG_RIGHT:
case DRAG_LEFT: {
drag_vector.y = 0;
} break;
case DRAG_TOP:
case DRAG_BOTTOM: {
drag_vector.x = 0;
} break;
} }
} }
@ -1546,44 +1569,25 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
begin += drag_vector; begin += drag_vector;
end += drag_vector; end += drag_vector;
} break; } break;
case DRAG_RIGHT: { case DRAG_RIGHT:
case DRAG_BOTTOM:
incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
} break;
case DRAG_BOTTOM: {
incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
} break;
case DRAG_BOTTOM_RIGHT: { case DRAG_BOTTOM_RIGHT: {
incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric); incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric); incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
} break; } break;
case DRAG_TOP_LEFT: { case DRAG_TOP_LEFT: {
incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric); incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric); incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
} break; } break;
case DRAG_TOP: {
incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric); case DRAG_TOP:
} break;
case DRAG_LEFT: {
incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
} break;
case DRAG_TOP_RIGHT: { case DRAG_TOP_RIGHT: {
incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric); incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric); incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
} break; } break;
case DRAG_LEFT:
case DRAG_BOTTOM_LEFT: { case DRAG_BOTTOM_LEFT: {
incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric); incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric); incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
} break; } break;