Document VisualServer.instances_cull_ray

This commit is contained in:
Marc Gilleron 2019-06-26 00:12:00 +01:00
parent 18b62d5019
commit cb5233ee12

View file

@ -1951,6 +1951,8 @@
<argument index="2" name="scenario" type="RID">
</argument>
<description>
Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDscript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query.
Warning: this function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
</description>
</method>
<method name="light_directional_set_blend_splits">