Placeholder dialog for editable children
Fire placeholder confirmation dialog box when editable children option is already checked. Fixes #28863
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b25b1fb600
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cb528e31d9
2 changed files with 37 additions and 4 deletions
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@ -890,16 +890,22 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (e) {
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if (e) {
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Node *node = e->get();
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Node *node = e->get();
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if (node) {
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if (node) {
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bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
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bool placeholder = node->get_scene_instance_load_placeholder();
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bool placeholder = node->get_scene_instance_load_placeholder();
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// Fire confirmation dialog when children are editable.
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if (editable && !placeholder) {
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placeholder_editable_instance_remove_dialog->set_text(TTR("Enabling \"Load As Placeholder\" will disable \"Editable Children\" and cause all properties of the node to be reverted to their default."));
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placeholder_editable_instance_remove_dialog->popup_centered_minsize();
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break;
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}
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placeholder = !placeholder;
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placeholder = !placeholder;
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int editable_item_idx = menu->get_item_idx_from_text(TTR("Editable Children"));
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int placeholder_item_idx = menu->get_item_idx_from_text(TTR("Load As Placeholder"));
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if (placeholder)
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if (placeholder)
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EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, false);
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EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, false);
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node->set_scene_instance_load_placeholder(placeholder);
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node->set_scene_instance_load_placeholder(placeholder);
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menu->set_item_checked(editable_item_idx, false);
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menu->set_item_checked(placeholder_item_idx, placeholder);
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scene_tree->update_tree();
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scene_tree->update_tree();
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}
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}
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}
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}
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@ -1761,6 +1767,25 @@ void SceneTreeDock::_toggle_editable_children_from_selection() {
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}
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}
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}
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}
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void SceneTreeDock::_toggle_placeholder_from_selection() {
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List<Node *> selection = editor_selection->get_selected_node_list();
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List<Node *>::Element *e = selection.front();
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if (e) {
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Node *node = e->get();
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if (node) {
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_toggle_editable_children(node);
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bool placeholder = node->get_scene_instance_load_placeholder();
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placeholder = !placeholder;
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node->set_scene_instance_load_placeholder(placeholder);
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scene_tree->update_tree();
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}
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}
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}
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void SceneTreeDock::_toggle_editable_children(Node *p_node) {
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void SceneTreeDock::_toggle_editable_children(Node *p_node) {
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if (p_node) {
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if (p_node) {
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@ -2698,6 +2723,7 @@ void SceneTreeDock::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_nodes_drag_begin"), &SceneTreeDock::_nodes_drag_begin);
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ClassDB::bind_method(D_METHOD("_nodes_drag_begin"), &SceneTreeDock::_nodes_drag_begin);
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ClassDB::bind_method(D_METHOD("_delete_confirm"), &SceneTreeDock::_delete_confirm);
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ClassDB::bind_method(D_METHOD("_delete_confirm"), &SceneTreeDock::_delete_confirm);
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ClassDB::bind_method(D_METHOD("_toggle_editable_children_from_selection"), &SceneTreeDock::_toggle_editable_children_from_selection);
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ClassDB::bind_method(D_METHOD("_toggle_editable_children_from_selection"), &SceneTreeDock::_toggle_editable_children_from_selection);
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ClassDB::bind_method(D_METHOD("_toggle_placeholder_from_selection"), &SceneTreeDock::_toggle_placeholder_from_selection);
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ClassDB::bind_method(D_METHOD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed);
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ClassDB::bind_method(D_METHOD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed);
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ClassDB::bind_method(D_METHOD("_import_subscene"), &SceneTreeDock::_import_subscene);
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ClassDB::bind_method(D_METHOD("_import_subscene"), &SceneTreeDock::_import_subscene);
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ClassDB::bind_method(D_METHOD("_selection_changed"), &SceneTreeDock::_selection_changed);
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ClassDB::bind_method(D_METHOD("_selection_changed"), &SceneTreeDock::_selection_changed);
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@ -2871,6 +2897,10 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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add_child(editable_instance_remove_dialog);
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add_child(editable_instance_remove_dialog);
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editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children_from_selection");
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editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children_from_selection");
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placeholder_editable_instance_remove_dialog = memnew(ConfirmationDialog);
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add_child(placeholder_editable_instance_remove_dialog);
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placeholder_editable_instance_remove_dialog->connect("confirmed", this, "_toggle_placeholder_from_selection");
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import_subscene_dialog = memnew(EditorSubScene);
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import_subscene_dialog = memnew(EditorSubScene);
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add_child(import_subscene_dialog);
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add_child(import_subscene_dialog);
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import_subscene_dialog->connect("subscene_selected", this, "_import_subscene");
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import_subscene_dialog->connect("subscene_selected", this, "_import_subscene");
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@ -127,6 +127,7 @@ class SceneTreeDock : public VBoxContainer {
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AcceptDialog *accept;
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AcceptDialog *accept;
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ConfirmationDialog *delete_dialog;
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ConfirmationDialog *delete_dialog;
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ConfirmationDialog *editable_instance_remove_dialog;
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ConfirmationDialog *editable_instance_remove_dialog;
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ConfirmationDialog *placeholder_editable_instance_remove_dialog;
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ReparentDialog *reparent_dialog;
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ReparentDialog *reparent_dialog;
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EditorQuickOpen *quick_open;
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EditorQuickOpen *quick_open;
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@ -184,6 +185,8 @@ class SceneTreeDock : public VBoxContainer {
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void _toggle_editable_children_from_selection();
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void _toggle_editable_children_from_selection();
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void _toggle_editable_children(Node *p_node);
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void _toggle_editable_children(Node *p_node);
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void _toggle_placeholder_from_selection();
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void _node_prerenamed(Node *p_node, const String &p_new_name);
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void _node_prerenamed(Node *p_node, const String &p_new_name);
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void _nodes_drag_begin();
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void _nodes_drag_begin();
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