Merge pull request #40269 from Calinou/doc-animatedsprite2d-normal-specular

Document support for normal and specular maps in AnimatedSprite2D
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Rémi Verschelde 2020-09-01 19:47:56 +02:00 committed by GitHub
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</brief_description> </brief_description>
<description> <description>
Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
[b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description> </description>
<tutorials> <tutorials>
<link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link> <link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link>

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</brief_description> </brief_description>
<description> <description>
Sprite frame library for [AnimatedSprite2D]. Contains frames and animation data for playback. Sprite frame library for [AnimatedSprite2D]. Contains frames and animation data for playback.
[b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>