Hide CollisionShape2D handles when node is not visible in tree.

(cherry picked from commit ef995b222e)
This commit is contained in:
Jean-Michel Bernard 2022-02-11 18:44:17 +01:00 committed by Rémi Verschelde
parent b343660dac
commit cb885e97c5
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GPG key ID: C3336907360768E1

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@ -326,6 +326,10 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
return false;
}
if (!node->is_visible_in_tree()) {
return false;
}
if (shape_type == -1) {
return false;
}
@ -448,6 +452,10 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
return;
}
if (!node->is_visible_in_tree()) {
return;
}
_get_current_shape_type();
if (shape_type == -1) {