Hide CollisionShape2D handles when node is not visible in tree.
(cherry picked from commit ef995b222e
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1 changed files with 8 additions and 0 deletions
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@ -326,6 +326,10 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
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return false;
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}
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if (!node->is_visible_in_tree()) {
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return false;
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}
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if (shape_type == -1) {
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return false;
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}
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@ -448,6 +452,10 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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return;
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}
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if (!node->is_visible_in_tree()) {
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return;
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}
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_get_current_shape_type();
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if (shape_type == -1) {
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