GDScript: Convert values when setting member variables
This allows doing: self.x = 1 even if self.x is declared as float.
This commit is contained in:
parent
475d7f0e52
commit
cb887324e6
1 changed files with 16 additions and 5 deletions
|
@ -946,18 +946,29 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
|
|||
{
|
||||
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
|
||||
if (E) {
|
||||
if (E->get().setter) {
|
||||
const GDScript::MemberInfo *member = &E->get();
|
||||
if (member->setter) {
|
||||
const Variant *val = &p_value;
|
||||
Variant::CallError err;
|
||||
call(E->get().setter, &val, 1, err);
|
||||
call(member->setter, &val, 1, err);
|
||||
if (err.error == Variant::CallError::CALL_OK) {
|
||||
return true; //function exists, call was successful
|
||||
}
|
||||
} else {
|
||||
if (!E->get().data_type.is_type(p_value)) {
|
||||
return false; // Type mismatch
|
||||
if (!member->data_type.is_type(p_value)) {
|
||||
// Try conversion
|
||||
Variant::CallError ce;
|
||||
const Variant *value = &p_value;
|
||||
Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce);
|
||||
if (ce.error == Variant::CallError::CALL_OK) {
|
||||
members.write[member->index] = converted;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
members.write[member->index] = p_value;
|
||||
}
|
||||
members.write[E->get().index] = p_value;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue