Merge pull request #42448 from Duroxxigar/toplevel-as-property
Made toplevel a property for Node3D and CanvasItem
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commit
cbcec0d056
4 changed files with 8 additions and 34 deletions
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@ -525,13 +525,6 @@
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Returns [code]true[/code] if local transform notifications are communicated to children.
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</description>
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</method>
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<method name="is_set_as_toplevel" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the node is set as top-level. See [method set_as_toplevel].
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</description>
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</method>
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<method name="is_transform_notification_enabled" qualifiers="const">
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<return type="bool">
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</return>
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@ -564,15 +557,6 @@
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Transformations issued by [code]event[/code]'s inputs are applied in local space instead of global space.
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</description>
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</method>
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<method name="set_as_toplevel">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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If [code]enable[/code] is [code]true[/code], the node won't inherit its transform from parent canvas items.
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</description>
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</method>
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<method name="set_notify_local_transform">
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<return type="void">
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</return>
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@ -622,6 +606,9 @@
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<member name="show_behind_parent" type="bool" setter="set_draw_behind_parent" getter="is_draw_behind_parent_enabled" default="false">
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If [code]true[/code], the object draws behind its parent.
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</member>
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<member name="toplevel" type="bool" setter="set_as_toplevel" getter="is_set_as_toplevel">
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If [code]true[/code], the node will not inherit its transform from parent [CanvasItem]s.
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</member>
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<member name="show_on_top" type="bool" setter="_set_on_top" getter="_is_on_top">
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If [code]true[/code], the object draws on top of its parent.
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</member>
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@ -83,13 +83,6 @@
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Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its local transformation scale.
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</description>
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</method>
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<method name="is_set_as_toplevel" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations.
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</description>
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</method>
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<method name="is_transform_notification_enabled" qualifiers="const">
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<return type="bool">
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</return>
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@ -195,15 +188,6 @@
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Scales the local transformation by given 3D scale factors in object-local coordinate system.
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</description>
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</method>
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<method name="set_as_toplevel">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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Makes the node ignore its parents transformations. Node transformations are only in global space.
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</description>
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</method>
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<method name="set_disable_scale">
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<return type="void">
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</return>
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@ -316,6 +300,9 @@
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<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )">
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Scale part of the local transformation.
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</member>
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<member name="toplevel" type="bool" setter="set_as_toplevel" getter="is_set_as_toplevel">
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If [code]true[/code], the node will not inherit its transformations from its parent. Node transformations are only in global space.
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</member>
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<member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
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Local space [Transform] of this node, with respect to the parent node.
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</member>
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@ -773,6 +773,7 @@ void Node3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel"), "set_as_toplevel", "is_set_as_toplevel");
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ADD_GROUP("Matrix", "");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
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ADD_GROUP("Visibility", "");
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@ -1218,6 +1218,7 @@ void CanvasItem::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel"), "set_as_toplevel", "is_set_as_toplevel");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility
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ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
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@ -1228,8 +1229,6 @@ void CanvasItem::_bind_methods() {
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ADD_GROUP("Material", "");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
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//exporting these things doesn't really make much sense i think
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// ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel");
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// ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");
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ADD_SIGNAL(MethodInfo("draw"));
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