Select node when clicked in AnimationPlayer timeline

This commit is contained in:
the-sink 2023-08-30 22:10:12 -07:00
parent bc88dca176
commit cbdb23e7ee
2 changed files with 18 additions and 0 deletions

View file

@ -3244,6 +3244,22 @@ void AnimationTrackEditGroup::_notification(int p_what) {
}
}
void AnimationTrackEditGroup::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Point2 pos = mb->get_position();
Rect2 node_name_rect = Rect2(0, 0, timeline->get_name_limit(), get_size().height);
if (node_name_rect.has_point(pos)) {
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
editor_selection->clear();
editor_selection->add_node(root->get_node(node));
}
}
}
void AnimationTrackEditGroup::set_type_and_name(const Ref<Texture2D> &p_type, const String &p_name, const NodePath &p_node) {
icon = p_type;
node_name = p_name;

View file

@ -349,6 +349,8 @@ class AnimationTrackEditGroup : public Control {
protected:
void _notification(int p_what);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
public:
void set_type_and_name(const Ref<Texture2D> &p_type, const String &p_name, const NodePath &p_node);
virtual Size2 get_minimum_size() const override;