Swap rest pose actions in the Skeleton2D editor

The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.

(cherry picked from commit 4ff1431993)
This commit is contained in:
Hugo Locurcio 2021-11-10 21:08:56 +01:00 committed by Rémi Verschelde
parent 9853108a4f
commit cbf870aa59
No known key found for this signature in database
GPG key ID: C3336907360768E1
2 changed files with 19 additions and 19 deletions

View file

@ -52,22 +52,6 @@ void Skeleton2DEditor::_menu_option(int p_option) {
}
switch (p_option) {
case MENU_OPTION_MAKE_REST: {
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
err_dialog->popup_centered_minsize();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Rest Pose from Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
ur->add_do_method(bone, "set_rest", bone->get_transform());
ur->add_undo_method(bone, "set_rest", bone->get_rest());
}
ur->commit_action();
} break;
case MENU_OPTION_SET_REST: {
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
@ -84,6 +68,22 @@ void Skeleton2DEditor::_menu_option(int p_option) {
ur->commit_action();
} break;
case MENU_OPTION_MAKE_REST: {
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
err_dialog->popup_centered_minsize();
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Create Rest Pose from Bones"));
for (int i = 0; i < node->get_bone_count(); i++) {
Bone2D *bone = node->get_bone(i);
ur->add_do_method(bone, "set_rest", bone->get_transform());
ur->add_undo_method(bone, "set_rest", bone->get_rest());
}
ur->commit_action();
} break;
}
}
@ -99,10 +99,10 @@ Skeleton2DEditor::Skeleton2DEditor() {
options->set_text(TTR("Skeleton2D"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Skeleton2D", "EditorIcons"));
options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST);
options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_SET_REST);
options->get_popup()->add_separator();
// Use the "Overwrite" word to highlight that this is a destructive operation.
options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST);
options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_MAKE_REST);
options->set_switch_on_hover(true);
options->get_popup()->connect("id_pressed", this, "_menu_option");

View file

@ -40,8 +40,8 @@ class Skeleton2DEditor : public Control {
GDCLASS(Skeleton2DEditor, Control);
enum Menu {
MENU_OPTION_MAKE_REST,
MENU_OPTION_SET_REST,
MENU_OPTION_MAKE_REST,
};
Skeleton2D *node;