Consider gridmap collisions in navigation bake
This commit is contained in:
parent
8958e1b352
commit
cc46abd73d
4 changed files with 119 additions and 12 deletions
|
@ -67,7 +67,7 @@
|
|||
Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_meshes">
|
||||
<method name="get_meshes" qualifiers="const">
|
||||
<return type="Array" />
|
||||
<description>
|
||||
Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "scene/3d/light_3d.h"
|
||||
#include "scene/resources/mesh_library.h"
|
||||
#include "scene/resources/physics_material.h"
|
||||
#include "scene/resources/primitive_meshes.h"
|
||||
#include "scene/resources/surface_tool.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "servers/navigation_server_3d.h"
|
||||
|
@ -197,6 +198,24 @@ bool GridMap::get_collision_mask_value(int p_layer_number) const {
|
|||
return get_collision_mask() & (1 << (p_layer_number - 1));
|
||||
}
|
||||
|
||||
Array GridMap::get_collision_shapes() const {
|
||||
Array shapes;
|
||||
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
|
||||
Octant *g = E.value;
|
||||
RID body = g->static_body;
|
||||
Transform3D body_xform = PhysicsServer3D::get_singleton()->body_get_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM);
|
||||
int nshapes = PhysicsServer3D::get_singleton()->body_get_shape_count(body);
|
||||
for (int i = 0; i < nshapes; i++) {
|
||||
RID shape = PhysicsServer3D::get_singleton()->body_get_shape(body, i);
|
||||
Transform3D xform = PhysicsServer3D::get_singleton()->body_get_shape_transform(body, i);
|
||||
shapes.push_back(body_xform * xform);
|
||||
shapes.push_back(shape);
|
||||
}
|
||||
}
|
||||
|
||||
return shapes;
|
||||
}
|
||||
|
||||
void GridMap::set_bake_navigation(bool p_bake_navigation) {
|
||||
bake_navigation = p_bake_navigation;
|
||||
_recreate_octant_data();
|
||||
|
@ -930,7 +949,7 @@ Array GridMap::get_used_cells() const {
|
|||
return a;
|
||||
}
|
||||
|
||||
Array GridMap::get_meshes() {
|
||||
Array GridMap::get_meshes() const {
|
||||
if (mesh_library.is_null()) {
|
||||
return Array();
|
||||
}
|
||||
|
@ -938,7 +957,7 @@ Array GridMap::get_meshes() {
|
|||
Vector3 ofs = _get_offset();
|
||||
Array meshes;
|
||||
|
||||
for (KeyValue<IndexKey, Cell> &E : cell_map) {
|
||||
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
|
||||
int id = E.value.item;
|
||||
if (!mesh_library->has_item(id)) {
|
||||
continue;
|
||||
|
|
|
@ -229,6 +229,8 @@ public:
|
|||
void set_physics_material(Ref<PhysicsMaterial> p_material);
|
||||
Ref<PhysicsMaterial> get_physics_material() const;
|
||||
|
||||
Array get_collision_shapes() const;
|
||||
|
||||
void set_bake_navigation(bool p_bake_navigation);
|
||||
bool is_baking_navigation();
|
||||
|
||||
|
@ -265,7 +267,7 @@ public:
|
|||
|
||||
Array get_used_cells() const;
|
||||
|
||||
Array get_meshes();
|
||||
Array get_meshes() const;
|
||||
|
||||
void clear_baked_meshes();
|
||||
void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1);
|
||||
|
|
|
@ -265,14 +265,100 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor
|
|||
}
|
||||
|
||||
#ifdef MODULE_GRIDMAP_ENABLED
|
||||
if (Object::cast_to<GridMap>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
|
||||
GridMap *gridmap_instance = Object::cast_to<GridMap>(p_node);
|
||||
Array meshes = gridmap_instance->get_meshes();
|
||||
Transform3D xform = gridmap_instance->get_transform();
|
||||
for (int i = 0; i < meshes.size(); i += 2) {
|
||||
Ref<Mesh> mesh = meshes[i + 1];
|
||||
if (mesh.is_valid()) {
|
||||
_add_mesh(mesh, p_accumulated_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices);
|
||||
GridMap *gridmap = Object::cast_to<GridMap>(p_node);
|
||||
|
||||
if (gridmap) {
|
||||
if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
|
||||
Array meshes = gridmap->get_meshes();
|
||||
Transform3D xform = gridmap->get_transform();
|
||||
for (int i = 0; i < meshes.size(); i += 2) {
|
||||
Ref<Mesh> mesh = meshes[i + 1];
|
||||
if (mesh.is_valid()) {
|
||||
_add_mesh(mesh, p_accumulated_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES && (gridmap->get_collision_layer() & p_collision_mask)) {
|
||||
Array shapes = gridmap->get_collision_shapes();
|
||||
for (int i = 0; i < shapes.size(); i += 2) {
|
||||
RID shape = shapes[i + 1];
|
||||
PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape);
|
||||
Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape);
|
||||
Ref<Mesh> mesh;
|
||||
|
||||
switch (type) {
|
||||
case PhysicsServer3D::SHAPE_SPHERE: {
|
||||
real_t radius = data;
|
||||
Ref<SphereMesh> sphere_mesh;
|
||||
sphere_mesh.instantiate();
|
||||
sphere_mesh->set_radius(radius);
|
||||
sphere_mesh->set_height(radius * 2.0);
|
||||
mesh = sphere_mesh;
|
||||
} break;
|
||||
case PhysicsServer3D::SHAPE_BOX: {
|
||||
Vector3 extents = data;
|
||||
Ref<BoxMesh> box_mesh;
|
||||
box_mesh.instantiate();
|
||||
box_mesh->set_size(2.0 * extents);
|
||||
mesh = box_mesh;
|
||||
} break;
|
||||
case PhysicsServer3D::SHAPE_CAPSULE: {
|
||||
Dictionary dict = data;
|
||||
real_t radius = dict["radius"];
|
||||
real_t height = dict["height"];
|
||||
Ref<CapsuleMesh> capsule_mesh;
|
||||
capsule_mesh.instantiate();
|
||||
capsule_mesh->set_radius(radius);
|
||||
capsule_mesh->set_height(height);
|
||||
mesh = capsule_mesh;
|
||||
} break;
|
||||
case PhysicsServer3D::SHAPE_CYLINDER: {
|
||||
Dictionary dict = data;
|
||||
real_t radius = dict["radius"];
|
||||
real_t height = dict["height"];
|
||||
Ref<CylinderMesh> cylinder_mesh;
|
||||
cylinder_mesh.instantiate();
|
||||
cylinder_mesh->set_height(height);
|
||||
cylinder_mesh->set_bottom_radius(radius);
|
||||
cylinder_mesh->set_top_radius(radius);
|
||||
mesh = cylinder_mesh;
|
||||
} break;
|
||||
case PhysicsServer3D::SHAPE_CONVEX_POLYGON: {
|
||||
PackedVector3Array vertices = data;
|
||||
Geometry3D::MeshData md;
|
||||
|
||||
Error err = ConvexHullComputer::convex_hull(vertices, md);
|
||||
|
||||
if (err == OK) {
|
||||
PackedVector3Array faces;
|
||||
|
||||
for (int j = 0; j < md.faces.size(); ++j) {
|
||||
Geometry3D::MeshData::Face face = md.faces[j];
|
||||
|
||||
for (int k = 2; k < face.indices.size(); ++k) {
|
||||
faces.push_back(md.vertices[face.indices[0]]);
|
||||
faces.push_back(md.vertices[face.indices[k - 1]]);
|
||||
faces.push_back(md.vertices[face.indices[k]]);
|
||||
}
|
||||
}
|
||||
|
||||
_add_faces(faces, shapes[i], p_vertices, p_indices);
|
||||
}
|
||||
} break;
|
||||
case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: {
|
||||
Dictionary dict = data;
|
||||
PackedVector3Array faces = Variant(dict["faces"]);
|
||||
_add_faces(faces, shapes[i], p_vertices, p_indices);
|
||||
} break;
|
||||
default: {
|
||||
WARN_PRINT("Unsupported collision shape type.");
|
||||
} break;
|
||||
}
|
||||
|
||||
if (mesh.is_valid()) {
|
||||
_add_mesh(mesh, shapes[i], p_vertices, p_indices);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue