Merge pull request #18093 from guilhermefelipecgs/set_default_cursor_shape
Implement Input.set_default_cursor_shape to change the default shape
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commit
cc5acaf2d5
5 changed files with 16 additions and 1 deletions
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@ -85,6 +85,7 @@ void Input::_bind_methods() {
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ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
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ClassDB::bind_method(D_METHOD("action_press", "action"), &Input::action_press);
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ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
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ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
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ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
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ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
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@ -119,6 +119,8 @@ public:
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virtual bool is_emulating_touchscreen() const = 0;
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virtual CursorShape get_default_cursor_shape() = 0;
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virtual void set_default_cursor_shape(CursorShape p_shape) = 0;
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) = 0;
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virtual void set_mouse_in_window(bool p_in_window) = 0;
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@ -495,6 +495,15 @@ bool InputDefault::is_emulating_touchscreen() const {
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return emulate_touch;
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}
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Input::CursorShape InputDefault::get_default_cursor_shape() {
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return default_shape;
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}
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void InputDefault::set_default_cursor_shape(CursorShape p_shape) {
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default_shape = p_shape;
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OS::get_singleton()->set_cursor_shape((OS::CursorShape)p_shape);
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}
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void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
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if (Engine::get_singleton()->is_editor_hint())
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return;
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@ -115,6 +115,7 @@ class InputDefault : public Input {
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SpeedTrack mouse_speed_track;
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Map<int, Joypad> joy_names;
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int fallback_mapping;
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CursorShape default_shape = CURSOR_ARROW;
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public:
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enum HatMask {
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@ -225,6 +226,8 @@ public:
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void set_emulate_touch(bool p_emulate);
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virtual bool is_emulating_touchscreen() const;
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virtual CursorShape get_default_cursor_shape();
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virtual void set_default_cursor_shape(CursorShape p_shape);
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
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virtual void set_mouse_in_window(bool p_in_window);
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@ -1814,7 +1814,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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}
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if (!over) {
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OS::get_singleton()->set_cursor_shape(OS::CURSOR_ARROW);
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OS::get_singleton()->set_cursor_shape((OS::CursorShape)Input::get_singleton()->get_default_cursor_shape());
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return;
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}
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