Fix comments indentation

This commit is contained in:
Rémi Verschelde 2018-08-14 14:30:15 +02:00
parent 9f8e2d5c5b
commit ccf5a50250

View file

@ -29,6 +29,7 @@
/*************************************************************************/
#include "bit_mask.h"
#include "io/image_loader.h"
void BitMap::create(const Size2 &p_size) {
@ -189,13 +190,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
{ //square value
/*
checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
+---+---+
| 1 | 2 |
+---+---+
| 4 | 8 | <- current pixel (curx,cury)
+---+---+
*/
checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
+---+---+
| 1 | 2 |
+---+---+
| 4 | 8 | <- current pixel (curx,cury)
+---+---+
*/
//NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2));
Point2i tl = Point2i(curx - 1, cury - 1);
@ -215,13 +216,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
case 5:
case 13:
/* going UP with these cases:
1 5 13
+---+---+ +---+---+ +---+---+
| 1 | | | 1 | | | 1 | |
+---+---+ +---+---+ +---+---+
| | | | 4 | | | 4 | 8 |
+---+---+ +---+---+ +---+---+
*/
1 5 13
+---+---+ +---+---+ +---+---+
| 1 | | | 1 | | | 1 | |
+---+---+ +---+---+ +---+---+
| | | | 4 | | | 4 | 8 |
+---+---+ +---+---+ +---+---+
*/
stepx = 0;
stepy = -1;
break;
@ -230,13 +231,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
case 10:
case 11:
/* going DOWN with these cases:
8 10 11
+---+---+ +---+---+ +---+---+
| | | | | 2 | | 1 | 2 |
+---+---+ +---+---+ +---+---+
| | 8 | | | 8 | | | 8 |
+---+---+ +---+---+ +---+---+
*/
8 10 11
+---+---+ +---+---+ +---+---+
| | | | | 2 | | 1 | 2 |
+---+---+ +---+---+ +---+---+
| | 8 | | | 8 | | | 8 |
+---+---+ +---+---+ +---+---+
*/
stepx = 0;
stepy = 1;
break;
@ -245,13 +246,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
case 12:
case 14:
/* going LEFT with these cases:
4 12 14
+---+---+ +---+---+ +---+---+
| | | | | | | | 2 |
+---+---+ +---+---+ +---+---+
| 4 | | | 4 | 8 | | 4 | 8 |
+---+---+ +---+---+ +---+---+
*/
4 12 14
+---+---+ +---+---+ +---+---+
| | | | | | | | 2 |
+---+---+ +---+---+ +---+---+
| 4 | | | 4 | 8 | | 4 | 8 |
+---+---+ +---+---+ +---+---+
*/
stepx = -1;
stepy = 0;
break;
@ -260,25 +261,25 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
case 3:
case 7:
/* going RIGHT with these cases:
2 3 7
+---+---+ +---+---+ +---+---+
| | 2 | | 1 | 2 | | 1 | 2 |
+---+---+ +---+---+ +---+---+
| | | | | | | 4 | |
+---+---+ +---+---+ +---+---+
*/
2 3 7
+---+---+ +---+---+ +---+---+
| | 2 | | 1 | 2 | | 1 | 2 |
+---+---+ +---+---+ +---+---+
| | | | | | | 4 | |
+---+---+ +---+---+ +---+---+
*/
stepx = 1;
stepy = 0;
break;
case 9:
/*
+---+---+
| 1 | |
+---+---+
| | 8 |
+---+---+
this should normally go UP, but if we already been here, we go down
*/
+---+---+
| 1 | |
+---+---+
| | 8 |
+---+---+
this should normally go UP, but if we already been here, we go down
*/
if (case9s.has(Point2i(curx, cury))) {
//found, so we go down, and delete from case9s;
stepx = 0;
@ -293,14 +294,14 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
break;
case 6:
/*
6
+---+---+
| | 2 |
+---+---+
| 4 | |
+---+---+
this normally go RIGHT, but if its coming from UP, it should go LEFT
*/
6
+---+---+
| | 2 |
+---+---+
| 4 | |
+---+---+
this normally go RIGHT, but if its coming from UP, it should go LEFT
*/
if (case6s.has(Point2i(curx, cury))) {
//found, so we go down, and delete from case6s;
stepx = -1;