clarify autotile_coord in docs

I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.

(cherry picked from commit cbe73766e3)
This commit is contained in:
lucaslcode 2020-04-03 23:40:31 +01:00 committed by Rémi Verschelde
parent 0ce6ac0bbb
commit cd10966652

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@ -43,7 +43,7 @@
<argument index="1" name="y" type="int">
</argument>
<description>
Returns the coordinate of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.
Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.
</description>
</method>
<method name="get_cellv" qualifiers="const">
@ -161,7 +161,7 @@
<description>
Sets the tile index for the cell given by a Vector2.
An index of [code]-1[/code] clears the cell.
Optionally, the tile can also be flipped, transposed, or given autotile coordinates.
Optionally, the tile can also be flipped, transposed, or given autotile coordinates. The autotile coordinate refers to the column and row of the subtile.
[b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
If you need these to be immediately updated, you can call [method update_dirty_quadrants].
Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: