SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct

They're the same for all platforms so they don't need to be repeated in all
platform definitions.
This commit is contained in:
Rémi Verschelde 2021-10-15 08:39:29 +02:00
parent e2bfb27efb
commit cd21cc683a
No known key found for this signature in database
GPG key ID: C3336907360768E1
9 changed files with 15 additions and 32 deletions

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@ -308,11 +308,19 @@ env_base.Prepend(CPPPATH=["#"])
env_base.platform_exporters = platform_exporters
env_base.platform_apis = platform_apis
if env_base["use_precise_math_checks"]:
env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
# Build type defines - more platform-specific ones can be in detect.py.
if env_base["target"] == "release_debug" or env_base["target"] == "debug":
# DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
# to give *users* extra debugging information for their game development.
env_base.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env_base["target"] == "debug":
env_base.Append(CPPDEFINES=["DEBUG_MEMORY_ALLOC", "DISABLE_FORCED_INLINE"])
# DEV_ENABLED enables *engine developer* code which should only be compiled for those
# working on the engine itself.
env_base.Append(CPPDEFINES=["DEV_ENABLED"])
if env_base["use_precise_math_checks"]:
env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
if env_base["no_editor_splash"]:
env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])

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@ -62,9 +62,9 @@
#endif
#endif
// Should always inline, except in debug builds because it makes debugging harder.
// Should always inline, except in dev builds because it makes debugging harder.
#ifndef _FORCE_INLINE_
#ifdef DISABLE_FORCED_INLINE
#ifdef DEV_ENABLED
#define _FORCE_INLINE_ inline
#else
#define _FORCE_INLINE_ _ALWAYS_INLINE_

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@ -197,13 +197,10 @@ def configure(env):
env.Append(CPPDEFINES=["NDEBUG"])
if can_vectorize:
env.Append(CCFLAGS=["-ftree-vectorize"])
if env["target"] == "release_debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
elif env["target"] == "debug":
env.Append(LINKFLAGS=["-O0"])
env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
env.Append(CPPDEFINES=["_DEBUG", "DEBUG_ENABLED"])
env.Append(CPPDEFINES=["DEV_ENABLED"])
env.Append(CPPDEFINES=["_DEBUG"])
env.Append(CPPFLAGS=["-UNDEBUG"])
# Compiler configuration

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@ -53,13 +53,9 @@ def configure(env):
env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
env.Append(LINKFLAGS=["-Os"])
if env["target"] == "release_debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1), "DEBUG_ENABLED"])
env.Append(CPPDEFINES=["DEV_ENABLED"])
env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
if env["use_lto"]:
env.Append(CCFLAGS=["-flto"])

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@ -77,12 +77,9 @@ def configure(env):
env.Append(LINKFLAGS=["-Os"])
if env["target"] == "release_debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
# Retain function names for backtraces at the cost of file size.
env.Append(LINKFLAGS=["--profiling-funcs"])
else: # "debug"
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CPPDEFINES=["DEV_ENABLED"])
env.Append(CCFLAGS=["-O1", "-g"])
env.Append(LINKFLAGS=["-O1", "-g"])
env["use_assertions"] = True

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@ -105,15 +105,12 @@ def configure(env):
env.Prepend(CCFLAGS=["-O2"])
elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
env.Prepend(CPPDEFINES=["DEV_ENABLED"])
env.Append(LINKFLAGS=["-rdynamic"])
## Architecture

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@ -57,14 +57,11 @@ def configure(env):
env.Prepend(CCFLAGS=["-O2"])
elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
env.Prepend(CPPDEFINES=["DEV_ENABLED"])
env.Prepend(LINKFLAGS=["-Xlinker", "-no_deduplicate"])
## Architecture

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@ -64,15 +64,12 @@ def configure(env):
env.Append(CCFLAGS=["/MD"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["optimize"] != "none":
env.Append(CCFLAGS=["/O2", "/Zi"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["/Zi"])
env.Append(CCFLAGS=["/MDd"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CPPDEFINES=["DEV_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
env.Append(LINKFLAGS=["/DEBUG"])

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@ -203,12 +203,9 @@ def configure_msvc(env, manual_msvc_config):
elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["/O1"])
env.Append(LINKFLAGS=["/OPT:REF"])
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
env.Append(LINKFLAGS=["/DEBUG"])
if env["debug_symbols"]:
@ -352,7 +349,6 @@ def configure_mingw(env):
elif env["target"] == "release_debug":
env.Append(CCFLAGS=["-O2"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
if env["optimize"] == "speed": # optimize for speed (default)
@ -362,8 +358,6 @@ def configure_mingw(env):
elif env["target"] == "debug":
env.Append(CCFLAGS=["-g3"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CPPDEFINES=["DEV_ENABLED"])
if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])