CI: Update to actions/cache@v3, increase cache limit to 10 GiB

And force rebuild of Linux cache which got corrupted...
This commit is contained in:
Rémi Verschelde 2022-03-23 08:04:46 +01:00
parent 3586f559d1
commit cd2e7fbc57
7 changed files with 11 additions and 4 deletions

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@ -20,7 +20,8 @@ inputs:
default: "${{ github.workspace }}/.scons-cache/"
scons-cache-limit:
description: The scons cache size limit.
default: 4096
# actions/cache has 10 GiB limit. Allow 10 GiB minus 256 MiB.
default: 9984
runs:
using: "composite"
steps:

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@ -12,7 +12,7 @@ runs:
steps:
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
uses: actions/cache@v2
uses: actions/cache@v3
with:
path: ${{inputs.scons-cache}}
key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}

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@ -3,6 +3,7 @@ on: [push, pull_request]
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes

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@ -3,6 +3,7 @@ on: [push, pull_request]
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes

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@ -3,6 +3,7 @@ on: [push, pull_request]
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
EM_VERSION: 2.0.27

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@ -3,7 +3,8 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: master
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master-v2
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
concurrency:
@ -36,6 +37,8 @@ jobs:
tests: true
sconsflags: float=64 use_asan=yes use_ubsan=yes
proj-test: true
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test: true
bin: "./bin/godot.linuxbsd.double.tools.64.san"
build-mono: false

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@ -4,6 +4,7 @@ on: [push, pull_request]
# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=all werror=yes module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
@ -56,7 +57,6 @@ jobs:
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
tests: ${{ matrix.tests }}
scons-cache-limit: 3072
# Execute unit tests for the editor
- name: Unit tests