CI: Update to actions/cache@v3, increase cache limit to 10 GiB
And force rebuild of Linux cache which got corrupted...
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7 changed files with 11 additions and 4 deletions
3
.github/actions/godot-build/action.yml
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3
.github/actions/godot-build/action.yml
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@ -20,7 +20,8 @@ inputs:
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default: "${{ github.workspace }}/.scons-cache/"
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scons-cache-limit:
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description: The scons cache size limit.
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default: 4096
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# actions/cache has 10 GiB limit. Allow 10 GiB minus 256 MiB.
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default: 9984
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runs:
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using: "composite"
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steps:
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2
.github/actions/godot-cache/action.yml
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2
.github/actions/godot-cache/action.yml
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@ -12,7 +12,7 @@ runs:
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steps:
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# Upload cache on completion and check it out now
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- name: Load .scons_cache directory
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uses: actions/cache@v2
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uses: actions/cache@v3
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with:
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path: ${{inputs.scons-cache}}
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key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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1
.github/workflows/android_builds.yml
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1
.github/workflows/android_builds.yml
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@ -3,6 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
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1
.github/workflows/ios_builds.yml
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1
.github/workflows/ios_builds.yml
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@ -3,6 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
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1
.github/workflows/javascript_builds.yml
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1
.github/workflows/javascript_builds.yml
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@ -3,6 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
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EM_VERSION: 2.0.27
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5
.github/workflows/linux_builds.yml
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5
.github/workflows/linux_builds.yml
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@ -3,7 +3,8 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: master
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: master-v2
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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concurrency:
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@ -36,6 +37,8 @@ jobs:
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tests: true
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sconsflags: float=64 use_asan=yes use_ubsan=yes
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proj-test: true
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# Can be turned off for PRs that intentionally break compat with godot-cpp,
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# until both the upstream PR and the matching godot-cpp changes are merged.
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godot-cpp-test: true
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bin: "./bin/godot.linuxbsd.double.tools.64.san"
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build-mono: false
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2
.github/workflows/windows_builds.yml
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2
.github/workflows/windows_builds.yml
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@ -4,6 +4,7 @@ on: [push, pull_request]
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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=all werror=yes module_text_server_fb_enabled=yes
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SCONS_CACHE_MSVC_CONFIG: true
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@ -56,7 +57,6 @@ jobs:
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target: ${{ matrix.target }}
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tools: ${{ matrix.tools }}
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tests: ${{ matrix.tests }}
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scons-cache-limit: 3072
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# Execute unit tests for the editor
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- name: Unit tests
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