Minor nit-picky tweaks in spatial_editor_plugin.cpp
* Orthogonal cameras don't have an FOV that's "near zero". Or zero, or any number of degrees. It's not a measurement of degrees, it's just a fixed width. This comment is more accurate. Also, "terrible" is a better word than "awful" here. * While I'm editing this file, the "String ortho" variable name could be more intuitive, so I've changed it to "view_mode". Minor nit-picky changes, I know, but I found it so I may as well improve it.
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1 changed files with 4 additions and 4 deletions
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@ -531,12 +531,12 @@ void SpatialEditorViewport::_select_region() {
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void SpatialEditorViewport::_update_name() {
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String ortho = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
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String view_mode = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
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if (name != "")
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view_menu->set_text("[ " + name + " " + ortho + " ]");
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view_menu->set_text("[ " + name + " " + view_mode + " ]");
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else
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view_menu->set_text("[ " + ortho + " ]");
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view_menu->set_text("[ " + view_mode + " ]");
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view_menu->set_size(Vector2(0, 0)); // resets the button size
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}
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@ -1912,7 +1912,7 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con
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void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
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// Freelook only works properly in perspective.
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// It technically works too in ortho, but it's awful for a user due to fov being near zero
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// It could technically work in ortho, but it's terrible for a user due to FOV being a fixed width.
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if (!orthogonal) {
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real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
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real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
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