Minor nit-picky tweaks in spatial_editor_plugin.cpp

* Orthogonal cameras don't have an FOV that's "near zero". Or zero, or any number of degrees. It's not a measurement of degrees, it's just a fixed width. This comment is more accurate. Also, "terrible" is a better word than "awful" here.

* While I'm editing this file, the "String ortho" variable name could be more intuitive, so I've changed it to "view_mode".

Minor nit-picky changes, I know, but I found it so I may as well improve it.
This commit is contained in:
Aaron Franke 2018-10-01 02:00:49 -04:00
parent c24277a520
commit cd349efb0e

View file

@ -531,12 +531,12 @@ void SpatialEditorViewport::_select_region() {
void SpatialEditorViewport::_update_name() {
String ortho = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
String view_mode = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
if (name != "")
view_menu->set_text("[ " + name + " " + ortho + " ]");
view_menu->set_text("[ " + name + " " + view_mode + " ]");
else
view_menu->set_text("[ " + ortho + " ]");
view_menu->set_text("[ " + view_mode + " ]");
view_menu->set_size(Vector2(0, 0)); // resets the button size
}
@ -1912,7 +1912,7 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con
void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
// Freelook only works properly in perspective.
// It technically works too in ortho, but it's awful for a user due to fov being near zero
// It could technically work in ortho, but it's terrible for a user due to FOV being a fixed width.
if (!orthogonal) {
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);