From cd5b681997e196b36d3eaf6eb4fa77e225c2d042 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Fri, 21 Jan 2022 13:16:06 +0300 Subject: [PATCH] Fix undo after non-last port removal in `VisualShaderNodeExpression` --- scene/resources/visual_shader.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index ece1ba19727..b485dcfcf1f 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -3402,7 +3402,6 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { } void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { - ERR_FAIL_COND(has_input_port(p_id)); ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); ERR_FAIL_COND(!is_valid_port_name(p_name)); @@ -3478,7 +3477,6 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { } void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { - ERR_FAIL_COND(has_output_port(p_id)); ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); ERR_FAIL_COND(!is_valid_port_name(p_name));