i18n: Sync translation templates with current source

This commit is contained in:
Rémi Verschelde 2017-04-20 14:40:41 +02:00
parent 80329157a0
commit cd69343ff1
34 changed files with 1940 additions and 800 deletions

View file

@ -1111,10 +1111,6 @@ msgstr ""
msgid "Clear"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1478,21 +1474,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1701,6 +1682,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3735,6 +3727,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3783,6 +3779,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4231,6 +4235,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5088,11 +5100,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5104,7 +5116,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5385,7 +5397,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6056,6 +6068,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6616,6 +6632,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

View file

@ -1110,10 +1110,6 @@ msgstr ""
msgid "Clear"
msgstr "Изчистване"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1477,21 +1473,6 @@ msgstr "Изход до списъка с проекти"
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Внасяне на обекти в проекта."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Внасяне"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1700,6 +1681,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Внасяне"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3743,6 +3735,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3791,6 +3787,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4240,6 +4244,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5101,11 +5113,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5117,7 +5129,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5399,7 +5411,7 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr "Настройки на проекта"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6078,6 +6090,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6664,6 +6680,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@ -6732,6 +6759,13 @@ msgid ""
"texture to some node for display."
msgstr ""
#~ msgid "Import assets to the project."
#~ msgstr "Внасяне на обекти в проекта."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Настройки на проекта"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."

View file

@ -1128,10 +1128,6 @@ msgstr " আউটপুট/ফলাফল:"
msgid "Clear"
msgstr "পরিস্কার করুন/ক্লীয়ার"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "দৃশ্য হতে নোড"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1513,21 +1509,6 @@ msgstr "প্রকল্পের তালিকায় প্রস্থা
msgid "Distraction Free Mode"
msgstr "বিক্ষেপ-হীন মোড"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "উপাদানসমূহ প্রকল্পে ইম্পোর্ট করুন।"
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "ইম্পোর্ট"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "প্রকল্প অথবা দৃশ্যে-ব্যাপী বিবিধ সরঞ্জাম-সমূহ।"
@ -1757,6 +1738,17 @@ msgstr "সাম্প্রতিক সময়ে সম্পাদিত ব
msgid "Object properties."
msgstr "বস্তুর বৈশিষ্ট্যসমূহ।"
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "ইম্পোর্ট"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "ফাইলসিস্টেম"
@ -3829,6 +3821,11 @@ msgstr "নোডে কোনো জ্যামিতিক আকার ন
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "AABB উৎপন্ন করুন"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "পৃষ্ঠসমূহ কোনো আকার নেই!"
@ -3882,6 +3879,16 @@ msgstr "আয়তন"
msgid "Emission Source: "
msgstr "Emission পূরণ:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "AABB উৎপন্ন করুন"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "গড় সময় (সেঃ)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "বক্ররেখা হতে বিন্দু অপসারণ করুন"
@ -4333,6 +4340,14 @@ msgstr "সিম্বল সম্পূর্ণ করুন"
msgid "Trim Trailing Whitespace"
msgstr "শেষের হোয়াইটস্পেস ছেঁটে ফেলুন"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন"
@ -5207,12 +5222,12 @@ msgstr "অকার্যকর প্রকল্পের পথ, পথট
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "অকার্যকর প্রকল্পের পথ, engine.cfg অবশ্যই অনুপস্থিত হতে হবে।"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "অকার্যকর প্রকল্পের পথ, engine.cfg অবশ্যই উপস্থিত হতে হবে।"
#: editor/project_manager.cpp
@ -5225,7 +5240,7 @@ msgstr "অকার্যকর প্রকল্পের পথ (কোন
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।"
#: editor/project_manager.cpp
@ -5511,8 +5526,8 @@ msgstr "রিসোর্সের পুনঃ-নকশার সিদ্ধ
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "প্রকল্পের সেটিংস (engine.cfg)"
msgid "Project Settings "
msgstr "প্রকল্পের সেটিংস"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6190,6 +6205,10 @@ msgstr "Ray Shape এর দৈর্ঘ্য পরিবর্তন কর
msgid "Change Notifier Extents"
msgstr "Notifier এর সীমা পরিবর্তন করুন"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "প্রোবের (Probe) পরিব্যাপ্তি পরিবর্তন করুন"
@ -6792,6 +6811,17 @@ msgstr ""
"NavigationMeshInstance-কে অবশ্যই Navigation-এর অংশ অথবা অংশের অংশ হতে হবে। "
"এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।"
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "Path এর দিক অবশ্যই একটি কার্যকর Spatial নোডের এর দিকে নির্দেশ করাতে হবে।"
@ -6868,6 +6898,16 @@ msgstr ""
"আকার ধারণ করতে পারে। অন্যথায়, এটিকে একটি RenderTarget করুন এবং এর অভ্যন্তরীণ "
"দৃশ্যাবলিকে (texture) দৃশ্যমান করতে কোনো নোডে হস্তান্তর করুন।"
#~ msgid "Node From Scene"
#~ msgstr "দৃশ্য হতে নোড"
#~ msgid "Import assets to the project."
#~ msgstr "উপাদানসমূহ প্রকল্পে ইম্পোর্ট করুন।"
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "প্রকল্পের সেটিংস (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "পৃষ্ঠতল"

View file

@ -1123,10 +1123,6 @@ msgstr " Sortida:"
msgid "Clear"
msgstr "Neteja"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Node de l'Escena"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1509,21 +1505,6 @@ msgstr "Surt a la Llista de Projectes"
msgid "Distraction Free Mode"
msgstr "Mode Lliure de Distraccions"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importa actius al projecte."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importa"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Eines vàries o d'escena."
@ -1754,6 +1735,17 @@ msgstr "Historial d'objectes editats recentment."
msgid "Object properties."
msgstr "Propietats de l'objecte."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importa"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "SistemaDeFitxers"
@ -3814,6 +3806,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3863,6 +3859,15 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Temps Mitjà (s)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4313,6 +4318,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5179,12 +5192,12 @@ msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "El camí de Destinació ha d'existir."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "El camí de Destinació ha d'existir."
#: editor/project_manager.cpp
@ -5196,7 +5209,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5478,8 +5491,8 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "Configuració del Projecte (engine.cfg)"
msgid "Project Settings "
msgstr "Configuració del Projecte"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6160,6 +6173,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6784,6 +6801,17 @@ msgstr ""
"NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només "
"proporciona dades de navegació."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@ -6862,6 +6890,16 @@ msgstr ""
"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació "
"de Renderització i assigneu-ne la textura interna a algun node."
#~ msgid "Node From Scene"
#~ msgstr "Node de l'Escena"
#~ msgid "Import assets to the project."
#~ msgstr "Importa actius al projecte."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Configuració del Projecte (engine.cfg)"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."

View file

@ -1120,10 +1120,6 @@ msgstr ""
msgid "Clear"
msgstr "Vyčistit"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1487,21 +1483,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1711,6 +1692,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3752,6 +3744,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3800,6 +3796,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4250,6 +4254,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5111,11 +5123,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5127,7 +5139,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5409,7 +5421,7 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr "Nastavení projektu"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6086,6 +6098,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6695,6 +6711,17 @@ msgstr ""
"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. "
"Poskytuje pouze data pro navigaci."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@ -6774,6 +6801,10 @@ msgstr ""
"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho "
"vnitřní texturu nějakému uzlu k zobrazení."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Nastavení projektu"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."

View file

@ -1114,10 +1114,6 @@ msgstr ""
msgid "Clear"
msgstr "Clear"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1481,21 +1477,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1704,6 +1685,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3743,6 +3735,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3791,6 +3787,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4241,6 +4245,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5099,11 +5111,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5115,7 +5127,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5396,7 +5408,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6071,6 +6083,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6672,6 +6688,17 @@ msgstr ""
"NavigationMeshInstance skal være et barn eller barnebarn til en Navigation "
"node. Det giver kun navigationsdata."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."

View file

@ -1145,10 +1145,6 @@ msgstr " Ausgabe:"
msgid "Clear"
msgstr "Löschen"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Node aus Szene"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1532,21 +1528,6 @@ msgstr "Verlasse zur Projektverwaltung"
msgid "Distraction Free Mode"
msgstr "Ablenkungsfreier Modus"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importiere Medieninhalte ins Projekt."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Import"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge."
@ -1776,6 +1757,17 @@ msgstr "Verlauf der zuletzt bearbeiteten Objekte."
msgid "Object properties."
msgstr "Objekteigenschaften."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Import"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Dateisystem"
@ -3851,6 +3843,11 @@ msgstr "Knoten enthält keine Geometrie (Flächen)."
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "Erzeuge AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Flächen enthalten keinen Bereich!"
@ -3904,6 +3901,16 @@ msgstr "Volumen"
msgid "Emission Source: "
msgstr "Emissionsfüllung:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "Erzeuge AABB"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Durchschnittszeit (Sek)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Punkt von Kurve entfernen"
@ -4357,6 +4364,14 @@ msgstr "Symbol vervollständigen"
msgid "Trim Trailing Whitespace"
msgstr "kürze Leerraum am Zeilenende"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatische Einrückung"
@ -5232,12 +5247,12 @@ msgstr "Ungültiger Projektpfad, der Pfad muss existieren!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "Ungültiger Projektpfad, engine.cfg darf nicht existieren."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "Ungültiger Projektpfad, engine.cfg muss existieren."
#: editor/project_manager.cpp
@ -5250,7 +5265,7 @@ msgstr "Ungültiger Projektpfad (etwas geändert?)."
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "Konnte engine.cfg in Projektpfad nicht erzeugen."
#: editor/project_manager.cpp
@ -5536,8 +5551,8 @@ msgstr "Ressourcen-Remap-Option entfernen"
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "Projekteinstellungen (engine.cfg)"
msgid "Project Settings "
msgstr "Projekteinstellungen"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6219,6 +6234,10 @@ msgstr "Ändere Länge der Strahlenform"
msgid "Change Notifier Extents"
msgstr "Ändere Ausmaße des Benachrichtigers"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
@ -6842,6 +6861,17 @@ msgstr ""
"Eine NavigationMesh-Instanz muss ein Unterobjekt erster oder höherer Ordnung "
"eines Navigation-Nodes sein. Es liefert nur Navigationsdaten."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen."
@ -6920,6 +6950,16 @@ msgstr ""
"Eigenschaft Render Target des Viewports aktiviert und seine Textur "
"irgendeinem Node zum Anzeigen zugewiesen werden."
#~ msgid "Node From Scene"
#~ msgstr "Node aus Szene"
#~ msgid "Import assets to the project."
#~ msgstr "Importiere Medieninhalte ins Projekt."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Projekteinstellungen (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "Oberfläche"

View file

@ -1108,10 +1108,6 @@ msgstr ""
msgid "Clear"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Node von Szene"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1476,21 +1472,6 @@ msgstr "Zurück zur Projektliste"
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Assets zum Projekt importieren."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Verschiedene Projekte oder Szenenweite Werkzeuge."
@ -1703,6 +1684,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3757,6 +3749,10 @@ msgstr "Node enthält keine Geometrie (Flächen)."
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Flächen enthalten keinen Bereich!"
@ -3807,6 +3803,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4255,6 +4259,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5116,12 +5128,12 @@ msgstr "Ungültiger Projektpfad, Pfad existiert nicht!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "Ungültiger Projektpfad, engine.cfg vorhanden!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "Ungültiger Projektpfad, engine.cfg nicht vorhanden!"
#: editor/project_manager.cpp
@ -5134,7 +5146,7 @@ msgstr "Ungültiger Projektpfad, (wurde was geändert?)!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "Die engine.cfg kann im Projektverzeichnis nicht erstellt werden."
#: editor/project_manager.cpp
@ -5416,7 +5428,7 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr "Projekteinstellungen"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6094,6 +6106,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6669,6 +6685,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@ -6735,6 +6762,16 @@ msgid ""
"texture to some node for display."
msgstr ""
#~ msgid "Node From Scene"
#~ msgstr "Node von Szene"
#~ msgid "Import assets to the project."
#~ msgstr "Assets zum Projekt importieren."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Projekteinstellungen"
#~ msgid "Surface"
#~ msgstr "Oberfläche"

View file

@ -1101,10 +1101,6 @@ msgstr ""
msgid "Clear"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1468,21 +1464,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1691,6 +1672,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3724,6 +3716,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3772,6 +3768,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4220,6 +4224,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5077,11 +5089,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5093,7 +5105,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5374,7 +5386,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6043,6 +6055,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6584,6 +6600,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

View file

@ -1125,10 +1125,6 @@ msgstr " Έξοδος:"
msgid "Clear"
msgstr "Εκκαθάριση"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Κόμβος από σκηνή"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1516,21 +1512,6 @@ msgstr "Έξοδος στη λίστα έργων"
msgid "Distraction Free Mode"
msgstr "Λειτουργία χωρίς διάσπαση προσοχής"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Εισαγωγή πόρων στο έργο."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Εισαγωγή"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Λοιπά έργα ή εργαλεία για όλη τη σκηνή."
@ -1760,6 +1741,17 @@ msgstr "Ιστορικό προσφάτως επεξεργασμένων αντ
msgid "Object properties."
msgstr "Ιδιότητες αντικειμένου."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Εισαγωγή"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Σύστημα αρχείων"
@ -3803,6 +3795,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3851,6 +3847,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4300,6 +4304,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5163,11 +5175,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5179,7 +5191,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5461,7 +5473,7 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr "Ρυθμίσεις έργου"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6133,6 +6145,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6758,6 +6774,17 @@ msgstr ""
"Ένας κόμβος NavigationMeshInstance πρέπει να κληρονομεί έναν κόμβο τύπου "
"Navigation, διότι διαθέτει μόνο δεδομένα πλοήγησης."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@ -6836,6 +6863,16 @@ msgstr ""
"μέγεθος. Αλλιώς, κάντε το ένα RenderTarget και ορίστε το internal texture σε "
"έναν κόμβο για απεικόνιση."
#~ msgid "Node From Scene"
#~ msgstr "Κόμβος από σκηνή"
#~ msgid "Import assets to the project."
#~ msgstr "Εισαγωγή πόρων στο έργο."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Ρυθμίσεις έργου"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."

View file

@ -1141,10 +1141,6 @@ msgstr " Salida:"
msgid "Clear"
msgstr "Borrar todo"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Nodo desde escena"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1528,21 +1524,6 @@ msgstr "Salir al listado del proyecto"
msgid "Distraction Free Mode"
msgstr "Modo sin distracciones"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importar elementos al proyecto."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Herramientas varias o de escenas."
@ -1773,6 +1754,17 @@ msgstr "Historial de objetos recientemente editados."
msgid "Object properties."
msgstr "Propiedades del objeto."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "SistDeArchivos"
@ -3867,6 +3859,11 @@ msgstr "El nodo no contiene geometría (caras)."
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "Generar AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "¡Las caras no contienen área!"
@ -3920,6 +3917,16 @@ msgstr "Volumen"
msgid "Emission Source: "
msgstr "Relleno de emisión:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "Generar AABB"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Tiempo promedio (seg)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Borrar punto de curva"
@ -4376,6 +4383,14 @@ msgstr "Completar símbolo"
msgid "Trim Trailing Whitespace"
msgstr "Borrar espacios sobrantes al final"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Autoindentar"
@ -5255,12 +5270,12 @@ msgstr "¡La ruta del proyecto no es correcta, tiene que existir!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "La ruta del proyecto no es correcta, engine.cfg no debe existir."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "¡La ruta del proyecto no es correcta, engine.cfg debe existir."
#: editor/project_manager.cpp
@ -5273,7 +5288,7 @@ msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)."
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
#: editor/project_manager.cpp
@ -5561,8 +5576,8 @@ msgstr "Quitar opción de remapeo de recursos"
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "Ajustes de proyecto (engine.cfg)"
msgid "Project Settings "
msgstr "Ajustes del proyecto"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6253,6 +6268,10 @@ msgstr "Cambiar longitud de forma de rayo"
msgid "Change Notifier Extents"
msgstr "Cambiar Alcances de Notificadores"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
@ -6899,6 +6918,17 @@ msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Ya "
"que sólo proporciona los datos de navegación."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@ -6977,6 +7007,16 @@ msgstr ""
"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
"asigná su textura interna a algún otro nodo para mostrar."
#~ msgid "Node From Scene"
#~ msgstr "Nodo desde escena"
#~ msgid "Import assets to the project."
#~ msgstr "Importar elementos al proyecto."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Ajustes de proyecto (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "Superficie"

View file

@ -1130,10 +1130,6 @@ msgstr " Salida:"
msgid "Clear"
msgstr "Limpiar"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Nodo desde Escena"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1514,21 +1510,6 @@ msgstr "Salir a Listado de Proyecto"
msgid "Distraction Free Mode"
msgstr "Modo Sin Distracciones"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importar assets al proyecto."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Herramientas misceláneas a nivel proyecto o escena."
@ -1758,6 +1739,17 @@ msgstr "Historial de objetos recientemente editados."
msgid "Object properties."
msgstr "Propiedades del objeto."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "FileSystem"
@ -3836,6 +3828,11 @@ msgstr "El nodo no contiene geometría (caras)."
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "Generar AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Las caras no contienen area!"
@ -3889,6 +3886,16 @@ msgstr "Volumen"
msgid "Emission Source: "
msgstr "Relleno de Emisión:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "Generar AABB"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Tiempo Promedio (seg)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Remover Punto de Curva"
@ -4342,6 +4349,14 @@ msgstr "Completar Símbolo"
msgid "Trim Trailing Whitespace"
msgstr "Eliminar Espacios Sobrantes al Final"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indentar"
@ -5217,12 +5232,12 @@ msgstr "Ruta de proyecto inválida, la ruta debe existir!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "Ruta de proyecto inválida, engine.cfg no debe existir."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "Ruta de proyecto inválida, engine.cfg debe existir."
#: editor/project_manager.cpp
@ -5235,7 +5250,7 @@ msgstr "Ruta de proyecto inválida (cambiaste algo?)."
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
#: editor/project_manager.cpp
@ -5523,8 +5538,8 @@ msgstr "Remover Opción de Remapeo de Recursos"
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "Ajustes de Proyecto (engine.cfg)"
msgid "Project Settings "
msgstr "Configuración de Proyecto"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6204,6 +6219,10 @@ msgstr "Cambiar Largo de Shape Rayo"
msgid "Change Notifier Extents"
msgstr "Cambiar Alcances de Notificadores"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Cambiar Extensión de Sonda"
@ -6825,6 +6844,17 @@ msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
"provee datos de navegación."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@ -6902,6 +6932,16 @@ msgstr ""
"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
"asigná su textura interna a algún otro nodo para mostrar."
#~ msgid "Node From Scene"
#~ msgstr "Nodo desde Escena"
#~ msgid "Import assets to the project."
#~ msgstr "Importar assets al proyecto."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Ajustes de Proyecto (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "Superficie"

View file

@ -1125,10 +1125,6 @@ msgstr " خروجی:"
msgid "Clear"
msgstr "پاک کردن"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1492,21 +1488,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1716,6 +1697,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3761,6 +3753,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3809,6 +3805,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4259,6 +4263,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5119,11 +5131,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5135,7 +5147,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5418,8 +5430,9 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgstr ""
#, fuzzy
msgid "Project Settings "
msgstr "ترجیحات"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6096,6 +6109,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6711,6 +6728,17 @@ msgstr ""
"NavigationMeshInstance باید یک فرزند یا نوه‌ی یک گره Navigation باشد. این "
"تنها داده‌ی پیمایش را فراهم می‌کند."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."

View file

@ -1146,10 +1146,6 @@ msgstr " Sortie :"
msgid "Clear"
msgstr "Effacer"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Nœud à partir d'une scène"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1534,21 +1530,6 @@ msgstr "Quitter vers la liste des projets"
msgid "Distraction Free Mode"
msgstr "Mode sans distraction"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importer des ressources dans le projet."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importer"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Outils divers liés au projet ou à la scène."
@ -1781,6 +1762,17 @@ msgstr "Historique des objets récemment édités."
msgid "Object properties."
msgstr "Propriétés de l'objet."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importer"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Système de fichiers"
@ -3877,6 +3869,11 @@ msgstr "Le nœud ne contient pas de géométrie (faces)."
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "Générer un AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Les faces n'ont pas de surface !"
@ -3930,6 +3927,16 @@ msgstr "Volume"
msgid "Emission Source: "
msgstr "Remplissage d'émission:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "Générer un AABB"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Temps moyen (seconde)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Supprimer le point d'une courbe"
@ -4384,6 +4391,14 @@ msgstr "Compléter le symbole"
msgid "Trim Trailing Whitespace"
msgstr "Supprimer les espaces de fin de ligne"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indentation automatique"
@ -5260,12 +5275,12 @@ msgstr "Chemin de projet invalide, le chemin doit exister !"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "Chemin de projet invalide, engine.cfg ne doit pas exister."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "Chemin de projet invalide, engine.cfg doit exister."
#: editor/project_manager.cpp
@ -5278,7 +5293,7 @@ msgstr "Chemin de projet non valide (avez-vous changé quelque chose?)."
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
"Impossible de créer le fichier engine.cfg dans le répertoire du projet."
@ -5572,8 +5587,8 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "Paramètres du projet (engine.cfg)"
msgid "Project Settings "
msgstr "Paramètres du projet"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6260,6 +6275,10 @@ msgstr "Changer la longueur d'une forme en rayon"
msgid "Change Notifier Extents"
msgstr "Changer les extents d'un notificateur"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
@ -6885,6 +6904,17 @@ msgstr ""
"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type "
"Navigation. Il fournit uniquement des données de navigation."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@ -6963,6 +6993,16 @@ msgstr ""
"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en une "
"RenderTarget et assignez sa texture à un nœud pouvant l'afficher."
#~ msgid "Node From Scene"
#~ msgstr "Nœud à partir d'une scène"
#~ msgid "Import assets to the project."
#~ msgstr "Importer des ressources dans le projet."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Paramètres du projet (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "Surface"

View file

@ -1107,10 +1107,6 @@ msgstr ""
msgid "Clear"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1474,21 +1470,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1697,6 +1678,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3730,6 +3722,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3778,6 +3774,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4226,6 +4230,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5083,11 +5095,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5099,7 +5111,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5380,7 +5392,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6049,6 +6061,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6590,6 +6606,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

View file

@ -1158,10 +1158,6 @@ msgstr " Keluaran:"
msgid "Clear"
msgstr "Bersihkan"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Node Dari Scene"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1544,21 +1540,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr "Mode Tanpa Gangguan"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1769,6 +1750,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3814,6 +3806,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3862,6 +3858,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4312,6 +4316,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5174,11 +5186,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5190,7 +5202,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5473,7 +5485,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6155,6 +6167,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6772,6 +6788,17 @@ msgstr ""
"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node "
"Navigation. Ini hanya menyediakan data navigasi."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@ -6853,6 +6880,9 @@ msgstr ""
"sebuah RenderTarget dan tetapkannya tekstur internal untuk beberapa node "
"untuk ditampilkan."
#~ msgid "Node From Scene"
#~ msgstr "Node Dari Scene"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."

View file

@ -1130,10 +1130,6 @@ msgstr " Output:"
msgid "Clear"
msgstr "Rimuovi"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Nodo Da Scena"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1516,21 +1512,6 @@ msgstr "Esci alla Lista Progetti"
msgid "Distraction Free Mode"
msgstr "Modalità Senza Distrazioni"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importa asset nel progetto."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importa"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Strumenti di progetto o scena vari."
@ -1759,6 +1740,17 @@ msgstr "Cronologia di oggetti recentemente modificati."
msgid "Object properties."
msgstr "Proprietà oggetto."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importa"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "FileSystem"
@ -3837,6 +3829,11 @@ msgstr "Il nodo non contiene geometria (facce)."
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "Genera AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Le facce non contengono area!"
@ -3890,6 +3887,16 @@ msgstr "Volume"
msgid "Emission Source: "
msgstr "Riempimento Emissione:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "Genera AABB"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Tempo Medio (sec)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Rimuovi Punto da Curva"
@ -4343,6 +4350,14 @@ msgstr "Completa Simbolo"
msgid "Trim Trailing Whitespace"
msgstr "Taglia Spazi in Coda"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Indenta"
@ -5218,12 +5233,12 @@ msgstr "Percorso di progetto invalido, il percorso deve esistere!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "Percorso di progetto invalido, engine.cfg non deve esistere."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "Percorso di progetto invalido, engine.cfg deve esistere."
#: editor/project_manager.cpp
@ -5236,7 +5251,7 @@ msgstr "Percorso di progetto invalido (cambiato qualcosa?)."
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "Impossibile creare engine.cfg nel percorso di progetto."
#: editor/project_manager.cpp
@ -5522,8 +5537,8 @@ msgstr "Rimuovi Opzione di Remap Rimorse"
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "Impostazioni Progetto (engine.cfg)"
msgid "Project Settings "
msgstr "Impostazioni Progetto"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6201,6 +6216,10 @@ msgstr "Cambia lunghezza Ray Shape"
msgid "Change Notifier Extents"
msgstr "Cambia Estensione di Notifier"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Cambia Estensione Probe"
@ -6833,6 +6852,17 @@ msgstr ""
"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. "
"Fornisce solamente dati per la navigazione."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@ -6911,6 +6941,16 @@ msgstr ""
"Control, in modo che possa ottenere una dimensione. Altrimenti, renderlo un "
"RenderTarget e assegnare alla sua texture interna qualche nodo da mostrare."
#~ msgid "Node From Scene"
#~ msgstr "Nodo Da Scena"
#~ msgid "Import assets to the project."
#~ msgstr "Importa asset nel progetto."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Impostazioni Progetto (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "Superficie"

View file

@ -1114,11 +1114,6 @@ msgstr ""
msgid "Clear"
msgstr "削除"
#: editor/editor_node.cpp
#, fuzzy
msgid "Node From Scene"
msgstr "シーンからのノード"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1493,21 +1488,6 @@ msgstr "終了してプロジェクトリストを開く"
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1716,6 +1696,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3757,6 +3748,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3805,6 +3800,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4256,6 +4259,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5114,11 +5125,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5130,7 +5141,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5411,7 +5422,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6086,6 +6097,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6698,6 +6713,17 @@ msgstr ""
"NavigationMeshInstance は、ナビゲーションノードの子や孫である必要があります。"
"これはナビゲーションデータのみ提供します。"
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@ -6778,6 +6804,10 @@ msgstr ""
"くります。それ以外の場合、レンダー ターゲットし、その内部のテクスチャ表示のい"
"くつかのノードに割り当てます。"
#, fuzzy
#~ msgid "Node From Scene"
#~ msgstr "シーンからのノード"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."

View file

@ -1123,10 +1123,6 @@ msgstr " 출력:"
msgid "Clear"
msgstr "지우기"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "씬으로부터 노드 가져오기"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1502,21 +1498,6 @@ msgstr "종료하고 프로젝트 목록으로 돌아가기"
msgid "Distraction Free Mode"
msgstr "초집중 모드"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "프로젝트로 에셋 가져오기."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "가져오기"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "프로젝트 또는 씬 관련 여러가지 도구들."
@ -1746,6 +1727,17 @@ msgstr "최근 편집 오브젝트 히스토리."
msgid "Object properties."
msgstr "오브젝트 속성."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "가져오기"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "파일 시스템"
@ -3814,6 +3806,11 @@ msgstr "노드가 지오미트리를 포함하고 있지 않습니다 (페이스
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "AABB 생성"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "페이스가 영역을 가지고 있지 않습니다!"
@ -3867,6 +3864,16 @@ msgstr "배출량"
msgid "Emission Source: "
msgstr "에미션 채움:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "AABB 생성"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "평균 시간 (초)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "커브에서 포인트 삭제"
@ -4318,6 +4325,14 @@ msgstr "자동 완성"
msgid "Trim Trailing Whitespace"
msgstr "후행 공백 문자 제거"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "자동 들여쓰기"
@ -5189,12 +5204,12 @@ msgstr "프로젝트 경로가 유효하지 않습니다. 경로가 반드시
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "프로젝트 경로가 유효하지 않습니다. engine.cfg가 있으면 안됩니다."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "프로젝트 경로가 유효하지 않습니다. engine.cfg가 존재해야합니다."
#: editor/project_manager.cpp
@ -5207,7 +5222,7 @@ msgstr "유효하지 않은 프로젝트 경로 (뭔가 변경하신 거라도?)
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "프로젝트 경로에 engine.cfg를 생성할 수 없습니다."
#: editor/project_manager.cpp
@ -5492,8 +5507,8 @@ msgstr "리소스 리맵핑 옵션 제거"
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "프로젝트 설정 (engine.cfg)"
msgid "Project Settings "
msgstr "프로젝트 설정"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6167,6 +6182,10 @@ msgstr "Ray Shape 길이 변경"
msgid "Change Notifier Extents"
msgstr "Notifier 범위 변경"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "프로브 범위 변경"
@ -6755,6 +6774,17 @@ msgstr ""
"NavigationMeshInstance은 Navigation 노드의 하위에 있어야 합니다. 이것은 네비"
"게이션 데이타만을 제공합니다."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "Path 속성은 유효한 Spatial 노드를 가리켜야 합니다."
@ -6828,6 +6858,16 @@ msgstr ""
"합니다. 그렇지 않을 경우, 화면에 표시하기 위해서는 Render target으로 설정하"
"고 내부적인 텍스쳐를 다른 노드에 할당해야 합니다."
#~ msgid "Node From Scene"
#~ msgstr "씬으로부터 노드 가져오기"
#~ msgid "Import assets to the project."
#~ msgstr "프로젝트로 에셋 가져오기."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "프로젝트 설정 (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "출사면"

View file

@ -1108,10 +1108,6 @@ msgstr ""
msgid "Clear"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1475,21 +1471,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1698,6 +1679,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3731,6 +3723,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3779,6 +3775,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4227,6 +4231,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5084,11 +5096,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5100,7 +5112,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5381,7 +5393,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6052,6 +6064,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6598,6 +6614,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

View file

@ -1130,10 +1130,6 @@ msgstr " Uitvoer:"
msgid "Clear"
msgstr "Leegmaken"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Node Uit Scene"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1500,21 +1496,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1723,6 +1704,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3764,6 +3756,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3812,6 +3808,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4261,6 +4265,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5122,11 +5134,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5138,7 +5150,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5419,7 +5431,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6090,6 +6102,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6712,6 +6728,17 @@ msgstr ""
"NavigationMeshInstance moet een kind of kleinkind zijn van een Navigation "
"node. Het biedt alleen navigatie data."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@ -6789,6 +6816,9 @@ msgstr ""
"inhoud direct op het scherm te weergeven. Anders, maak er een RenderTarget "
"van en wijs zijn interne texture toe aan een node om te tonen."
#~ msgid "Node From Scene"
#~ msgstr "Node Uit Scene"
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."

View file

@ -1127,10 +1127,6 @@ msgstr " Konsola:"
msgid "Clear"
msgstr "Wyczyść"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Węzeł ze Sceny"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1512,21 +1508,6 @@ msgstr "Wyjdź do Listy Projektów"
msgid "Distraction Free Mode"
msgstr "Tryb bez rozproszeń"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importuj zasoby do projektu."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importuj"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1753,6 +1734,17 @@ msgstr "Historia ostatnio edytowanych obiektów."
msgid "Object properties."
msgstr "Właściwości obiektu."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importuj"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "System plików"
@ -3827,6 +3819,11 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "Generuj AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3876,6 +3873,16 @@ msgstr "Głośność"
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "Generuj AABB"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Średni Czas (sek)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4327,6 +4334,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5195,12 +5210,12 @@ msgstr "Niepoprawna ścieżka projektu, ścieżka musi istnieć!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "Niepoprawna ścieżka projektu, engine.cfg nie może istnieć."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "Niepoprawna ścieżka projektu, engine.cfg musi istnieć."
#: editor/project_manager.cpp
@ -5213,7 +5228,7 @@ msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)."
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "Nie można było utworzyć engine.cfg w ścieżce projektu."
#: editor/project_manager.cpp
@ -5497,8 +5512,8 @@ msgstr ""
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "Ustawienia projektu (engine.cfg)"
msgid "Project Settings "
msgstr "Ustawienia projektu"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6185,6 +6200,10 @@ msgstr "Zmień długość Ray Shape"
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
@ -6794,6 +6813,17 @@ msgstr ""
"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. "
"Udostępnia on tylko dane nawigacyjne."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@ -6872,6 +6902,16 @@ msgstr ""
"otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i "
"przyporządkuj jego teksturę dla któregoś węzła."
#~ msgid "Node From Scene"
#~ msgstr "Węzeł ze Sceny"
#~ msgid "Import assets to the project."
#~ msgstr "Importuj zasoby do projektu."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Ustawienia projektu (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "Powierzchnia"

View file

@ -1107,10 +1107,6 @@ msgstr ""
msgid "Clear"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1474,21 +1470,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1697,6 +1678,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3732,6 +3724,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3780,6 +3776,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4228,6 +4232,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5085,11 +5097,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5101,7 +5113,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5382,7 +5394,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6053,6 +6065,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6618,6 +6634,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

View file

@ -1129,10 +1129,6 @@ msgstr " Saída:"
msgid "Clear"
msgstr "Limpar"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Nó a Partir de Cena"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1512,21 +1508,6 @@ msgstr "Sair para a Lista de Projetos"
msgid "Distraction Free Mode"
msgstr "Modo Sem Distrações"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importar assets ao projeto."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Ferramentas diversas atuantes no projeto ou cena."
@ -1756,6 +1737,17 @@ msgstr "Histórico dos objetos editados recentemente."
msgid "Object properties."
msgstr "Propriedades do objeto."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Arquivos"
@ -3838,6 +3830,11 @@ msgstr "O nó não contém geometria (faces)."
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "Gerar AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "As faces não têm área!"
@ -3891,6 +3888,16 @@ msgstr "Volume"
msgid "Emission Source: "
msgstr "Preenchimento de Emissão:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "Gerar AABB"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Tempo Médio (seg)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Remover Ponto da Curva"
@ -4346,6 +4353,14 @@ msgstr "Completar Símbolo"
msgid "Trim Trailing Whitespace"
msgstr "Apagar Espaços em Branco"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Recuar"
@ -5223,12 +5238,12 @@ msgstr "Caminho de projeto inválido, o caminho deve existir!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "Caminho de projeto inválido, engine.cfg não deve existir."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "Caminho de projeto inválido, engine.cfg deve existir."
#: editor/project_manager.cpp
@ -5241,7 +5256,7 @@ msgstr "Caminho de projeto inválido (mudou alguma coisa?)."
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "Não se pôde criar engine.cfg no caminho do projeto."
#: editor/project_manager.cpp
@ -5528,8 +5543,8 @@ msgstr "Remover Opção de Remapeamento de Recurso"
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "Configurações do Projeto (engine.cfg)"
msgid "Project Settings "
msgstr "Configurações do Projeto"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6219,6 +6234,10 @@ msgstr "Mudar o tamanho do Shape Ray"
msgid "Change Notifier Extents"
msgstr "Alterar a Extensão do Notificador"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
@ -6825,6 +6844,17 @@ msgstr ""
"NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele "
"apenas fornece dados de navegação."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@ -6902,6 +6932,16 @@ msgstr ""
"para que ele possa ter um tamanho. Caso contrário, defina-o como destino de "
"render e atribua sua textura interna a algum nó para exibir."
#~ msgid "Node From Scene"
#~ msgstr "Nó a Partir de Cena"
#~ msgid "Import assets to the project."
#~ msgstr "Importar assets ao projeto."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Configurações do Projeto (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "Superfície"

View file

@ -1107,10 +1107,6 @@ msgstr ""
msgid "Clear"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1474,21 +1470,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1697,6 +1678,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3731,6 +3723,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3779,6 +3775,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4228,6 +4232,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5085,11 +5097,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5101,7 +5113,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5382,7 +5394,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6052,6 +6064,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6606,6 +6622,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

View file

@ -1130,10 +1130,6 @@ msgstr " Вывод:"
msgid "Clear"
msgstr "Очистить"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Узел со сцены"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1514,21 +1510,6 @@ msgstr "Выйти в список проектов"
msgid "Distraction Free Mode"
msgstr "Свободный режим"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Импортировать ассеты в проект."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Импорт"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Прочие инструменты."
@ -1757,6 +1738,17 @@ msgstr "История последних отредактированных о
msgid "Object properties."
msgstr "Свойства объекта."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Импорт"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Файловая система"
@ -3835,6 +3827,11 @@ msgstr "Узел не содержит геометрии (грани)."
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "Сгенерировать AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Грани не содержат зоны!"
@ -3888,6 +3885,16 @@ msgstr "Объём"
msgid "Emission Source: "
msgstr "Заполнение излучателя:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "Сгенерировать AABB"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Среднее время (сек.)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Удалена точка с кривой"
@ -4341,6 +4348,14 @@ msgstr "Список автозавершения"
msgid "Trim Trailing Whitespace"
msgstr "Удаление пробелов в конце строк"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Автоотступ"
@ -5214,12 +5229,12 @@ msgstr "Неверный путь к проекту, путь должен су
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "Недопустимый путь к проекту, engine.cfg не должен существовать."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "Недопустимый путь к проекту, engine.cfg должен существовать."
#: editor/project_manager.cpp
@ -5232,7 +5247,7 @@ msgstr "Неверный путь к проекту (Что-то изменил
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "Не могу создать engine.cfg в папке проекта."
#: editor/project_manager.cpp
@ -5518,8 +5533,8 @@ msgstr "Удалён параметр ресурса перенаправлен
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "Настройки проекта (engine.cfg)"
msgid "Project Settings "
msgstr "Параметры проекта"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6199,6 +6214,10 @@ msgstr "Изменена длинна луча"
msgid "Change Notifier Extents"
msgstr "Изменены границы уведомителя"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Изменены Probe Extents"
@ -6808,6 +6827,17 @@ msgstr ""
"NavigationMeshInstance должен быть дочерним или под-дочерним узлом "
"Navigation. Он предоставляет только навигационные данные."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "Свойство Path должно указывать на действительный Spatial узел."
@ -6885,6 +6915,16 @@ msgstr ""
"сделайте его целью рендеринга и передайте его внутренние текстуры какому-то "
"другому узлу для отображения."
#~ msgid "Node From Scene"
#~ msgstr "Узел со сцены"
#~ msgid "Import assets to the project."
#~ msgstr "Импортировать ассеты в проект."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Настройки проекта (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "Поверхность"

View file

@ -1109,10 +1109,6 @@ msgstr ""
msgid "Clear"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1477,21 +1473,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1700,6 +1681,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3735,6 +3727,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3783,6 +3779,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4232,6 +4236,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5092,11 +5104,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5108,7 +5120,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5389,7 +5401,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6065,6 +6077,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6619,6 +6635,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

View file

@ -1108,10 +1108,6 @@ msgstr ""
msgid "Clear"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1475,21 +1471,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1698,6 +1679,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3732,6 +3724,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3780,6 +3776,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4229,6 +4233,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5086,11 +5098,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5102,7 +5114,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5383,7 +5395,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6053,6 +6065,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6618,6 +6634,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

View file

@ -1231,10 +1231,6 @@ msgstr " เอาท์พุต:"
msgid "Clear"
msgstr "ลบทั้งหมด"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "โหนดจากฉาก"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1633,22 +1629,6 @@ msgstr "ปิดและกลับสู่รายชื่อโปรเ
msgid "Distraction Free Mode"
msgstr "โหมดไร้สิ่งรบกวน"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "นำเข้าไฟล์มายังโปรเจกต์"
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
#, fuzzy
msgid "Import"
msgstr "นำเข้า"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1869,6 +1849,18 @@ msgstr "ประวัติการปรับแต่งวัตถุ"
msgid "Object properties."
msgstr "คุณสมบัติวัตถุ"
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
#, fuzzy
msgid "Import"
msgstr "นำเข้า"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "ระบบไฟล์"
@ -3942,6 +3934,11 @@ msgstr "โหนดไม่มี geometry (หน้า)"
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "สร้าง AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "หน้าไม่มีพื้นที่!"
@ -3992,6 +3989,16 @@ msgstr "ปริมาตร"
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "สร้าง AABB"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "เวลาเฉลี่ย (วินาที)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "ลบจุดในเส้นโค้ง"
@ -4445,6 +4452,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr "ลบตัวอักษรที่มองไม่เห็น"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "ย่อหน้าอัตโนมัติ"
@ -5317,12 +5332,12 @@ msgstr "ที่อยู่โปรเจกต์ผิดพลาด ต
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "ที่อยู่โปรเจกต์ผิดพลาด ต้องไม่มี engine.cfg"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "ที่อยู่โปรเจกต์ผิดพลาด ต้องมี engine.cfg"
#: editor/project_manager.cpp
@ -5335,7 +5350,7 @@ msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "สร้างไฟล์ engine.cfg ไม่ได้"
#: editor/project_manager.cpp
@ -5628,8 +5643,8 @@ msgstr "ลบการแทนที่"
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "ตัวเลือกโปรเจกต์ (engine.cfg)"
msgid "Project Settings "
msgstr "ตัวเลือกโปรเจกต์"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6303,6 +6318,10 @@ msgstr "ปรับความยาวรังสี"
msgid "Change Notifier Extents"
msgstr "ปรับขนาด Notifier"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
@ -6954,6 +6973,17 @@ msgstr ""
"NavigationMeshInstance ต้องเป็นโหนดลูก/หลานของโหนด Navigation "
"โหนดนี้ใช้เพื่อเป็นข้อมูลในการนำทางเท่านั้น"
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
@ -7034,6 +7064,16 @@ msgstr ""
"ให้แก้ไขโหนดนี้ให้เป็นโหนดลูกของ Control แต่ถ้าไม่ ให้ปรับเป็น render target และนำไปใช้เป็น "
"texture ของโหนดอื่น"
#~ msgid "Node From Scene"
#~ msgstr "โหนดจากฉาก"
#~ msgid "Import assets to the project."
#~ msgstr "นำเข้าไฟล์มายังโปรเจกต์"
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "ตัวเลือกโปรเจกต์ (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "พื้นผิว"

View file

@ -1125,10 +1125,6 @@ msgstr " Çıktı:"
msgid "Clear"
msgstr "Temizle"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Sahneden Düğüm(node)"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1507,21 +1503,6 @@ msgstr "Tasarı Dizelgesine Git"
msgid "Distraction Free Mode"
msgstr "Dikkat Dağıtmayan Biçim"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Varlıkları tasarının içine aktar."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "İçe Aktar"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Türlü tasarı ya da sahne genişliğinde araçlar."
@ -1750,6 +1731,17 @@ msgstr "En son düzenlenen nesnelerin geçmişi."
msgid "Object properties."
msgstr "Nesne özellikleri."
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "İçe Aktar"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "DizeçDüzeni"
@ -3823,6 +3815,11 @@ msgstr "Düğüm uzambilgisi (yüzler) içermiyor."
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "AABB Üret"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Yüzler alan içermez!"
@ -3876,6 +3873,16 @@ msgstr "Oylum"
msgid "Emission Source: "
msgstr "Yayma Dolumu:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "AABB Üret"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "Ortalama Zaman (sn)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Noktayı Eğriden Kaldır"
@ -4329,6 +4336,14 @@ msgstr "Simgeyi Tamamla"
msgid "Trim Trailing Whitespace"
msgstr "İzleyenin Boşluklarını Kırp"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Kendinden Girintili"
@ -5204,12 +5219,12 @@ msgstr "Geçersiz tasarı yolu, yolun var olması gerekir!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "Geçersiz tasarı yolu, engine.cfg var olmaması gerekir."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "Geçersiz tasarı yolu, engine.cfg var olması gerekir."
#: editor/project_manager.cpp
@ -5222,7 +5237,7 @@ msgstr "Geçersiz tasarı yolu (bir şey değişti mi?)."
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "engine.cfg tasarı yolunda oluşturulamadı."
#: editor/project_manager.cpp
@ -5509,8 +5524,8 @@ msgstr "Kaynak Yeniden Eşle Seçeneğini Kaldır"
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "Tasarı Ayarları (engine.cfg)"
msgid "Project Settings "
msgstr "Tasarı Ayarları"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6187,6 +6202,10 @@ msgstr "Işın Şeklinin Uzunluğunu Değiştir"
msgid "Change Notifier Extents"
msgstr "Bildirim Kapsamını Değiştir"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Deşme Genişlemesini Değiştir"
@ -6796,6 +6815,17 @@ msgstr ""
"NavigationMeshInstance, bir Navigation düğümünün çocuğu ya da torunu "
"olmalıdır. O yalnızca yönlendirme verisi sağlar."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
@ -6873,6 +6903,16 @@ msgstr ""
"bir boyut elde edin. Ya da, onu bir RenderTarget yapın ve iç dokusunu "
"görüntülemesi için bir düğüme atayın."
#~ msgid "Node From Scene"
#~ msgstr "Sahneden Düğüm(node)"
#~ msgid "Import assets to the project."
#~ msgstr "Varlıkları tasarının içine aktar."
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "Tasarı Ayarları (engine.cfg)"
#~ msgid "Surface"
#~ msgstr "Yüzey"

View file

@ -1112,10 +1112,6 @@ msgstr ""
msgid "Clear"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1480,21 +1476,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1703,6 +1684,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3738,6 +3730,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3786,6 +3782,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4235,6 +4239,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5094,11 +5106,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5110,7 +5122,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5391,7 +5403,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6066,6 +6078,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
@ -6612,6 +6628,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

View file

@ -1121,10 +1121,6 @@ msgstr " 输出:"
msgid "Clear"
msgstr "清除"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "从场景导入节点"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1498,21 +1494,6 @@ msgstr "退出到项目列表"
msgid "Distraction Free Mode"
msgstr "无干扰模式"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "导入资源。"
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "导入"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "其他工程或全场景工具。"
@ -1731,6 +1712,17 @@ msgstr "最近编辑历史对象。"
msgid "Object properties."
msgstr "对象属性。"
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "导入"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "文件系统"
@ -3795,6 +3787,11 @@ msgstr "节点不包含几何(面)。"
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generating AABB"
msgstr "生成AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "面不含有区域!"
@ -3848,6 +3845,16 @@ msgstr "体积"
msgid "Emission Source: "
msgstr "发射填充:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "生成AABB"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generation Time (sec):"
msgstr "平均帧时间(秒)"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "从曲线中移除顶点"
@ -4299,6 +4306,14 @@ msgstr "代码补全"
msgid "Trim Trailing Whitespace"
msgstr "修剪行后空白"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自动缩进"
@ -5170,12 +5185,12 @@ msgstr "项目目录不存在!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr "项目目录下必须包含engin.cfg文件。"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr "项目目录下必须包含engin.cfg文件。"
#: editor/project_manager.cpp
@ -5188,7 +5203,7 @@ msgstr "项目路径非法(被外部修改?)。"
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr "无法在项目目录下创建engine.cfg文件。"
#: editor/project_manager.cpp
@ -5472,8 +5487,8 @@ msgstr "移除资源重定向选项"
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (godot.cfg)"
msgstr "项目设置engine.cfg"
msgid "Project Settings "
msgstr "项目设置"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6145,6 +6160,10 @@ msgstr "更改射线形状长度"
msgid "Change Notifier Extents"
msgstr "更改通知器级别"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "更改探针(Probe)范围"
@ -6716,6 +6735,17 @@ msgid ""
msgstr ""
"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。"
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。"
@ -6788,6 +6818,16 @@ msgstr ""
"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target并将其"
"内部纹理分配给一些节点以显示。"
#~ msgid "Node From Scene"
#~ msgstr "从场景导入节点"
#~ msgid "Import assets to the project."
#~ msgstr "导入资源。"
#, fuzzy
#~ msgid "Project Settings (godot.cfg)"
#~ msgstr "项目设置engine.cfg"
#~ msgid "Surface"
#~ msgstr "表面"

View file

@ -1119,10 +1119,6 @@ msgstr ""
msgid "Clear"
msgstr "清空"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1490,21 +1486,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "導入"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1713,6 +1694,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "導入"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3752,6 +3744,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3800,6 +3796,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4251,6 +4255,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5114,11 +5126,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5130,7 +5142,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5412,8 +5424,9 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgstr ""
#, fuzzy
msgid "Project Settings "
msgstr "設定"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@ -6093,6 +6106,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
@ -6649,6 +6666,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

View file

@ -1108,10 +1108,6 @@ msgstr ""
msgid "Clear"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@ -1475,21 +1471,6 @@ msgstr ""
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
@ -1698,6 +1679,17 @@ msgstr ""
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@ -3731,6 +3723,10 @@ msgstr ""
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@ -3779,6 +3775,14 @@ msgstr ""
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
@ -4227,6 +4231,14 @@ msgstr ""
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@ -5085,11 +5097,11 @@ msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgid "Invalid project path, *.godot must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgid "Invalid project path, *.godot must exist."
msgstr ""
#: editor/project_manager.cpp
@ -5101,7 +5113,7 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgid "Couldn't create *.godot project file in project path."
msgstr ""
#: editor/project_manager.cpp
@ -5382,7 +5394,7 @@ msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgid "Project Settings "
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
@ -6055,6 +6067,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Probe Extents"
@ -6610,6 +6626,17 @@ msgid ""
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""