Remove unused AudioDriverAndroid from Android

This commit is contained in:
Marcel Admiraal 2021-06-09 17:45:51 +01:00
parent d84d5a9665
commit cdba79ca72
8 changed files with 0 additions and 370 deletions

View file

@ -9,7 +9,6 @@ android_files = [
"dir_access_jandroid.cpp",
"thread_jandroid.cpp",
"net_socket_android.cpp",
"audio_driver_jandroid.cpp",
"java_godot_lib_jni.cpp",
"java_class_wrapper.cpp",
"java_godot_wrapper.cpp",
@ -17,7 +16,6 @@ android_files = [
"jni_utils.cpp",
"android_keys_utils.cpp",
"plugin/godot_plugin_jni.cpp",
#'power_android.cpp'
]
env_android = env.Clone()

View file

@ -1,185 +0,0 @@
/*************************************************************************/
/* audio_driver_jandroid.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_driver_jandroid.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "thread_jandroid.h"
AudioDriverAndroid *AudioDriverAndroid::s_ad = NULL;
jobject AudioDriverAndroid::io;
jmethodID AudioDriverAndroid::_init_audio;
jmethodID AudioDriverAndroid::_write_buffer;
jmethodID AudioDriverAndroid::_quit;
jmethodID AudioDriverAndroid::_pause;
bool AudioDriverAndroid::active = false;
jclass AudioDriverAndroid::cls;
int AudioDriverAndroid::audioBufferFrames = 0;
int AudioDriverAndroid::mix_rate = 44100;
bool AudioDriverAndroid::quit = false;
jobject AudioDriverAndroid::audioBuffer = NULL;
void *AudioDriverAndroid::audioBufferPinned = NULL;
Mutex AudioDriverAndroid::mutex;
int32_t *AudioDriverAndroid::audioBuffer32 = NULL;
const char *AudioDriverAndroid::get_name() const {
return "Android";
}
Error AudioDriverAndroid::init() {
/*
// TODO: pass in/return a (Java) device ID, also whether we're opening for input or output
this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
SDL_CalculateAudioSpec(&this->spec);
if (this->spec.samples == 0) {
// Init failed?
SDL_SetError("Java-side initialization failed!");
return 0;
}
*/
//Android_JNI_SetupThread();
// __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device");
JNIEnv *env = get_jni_env();
int mix_rate = GLOBAL_GET("audio/mix_rate");
int latency = GLOBAL_GET("audio/output_latency");
unsigned int buffer_size = next_power_of_2(latency * mix_rate / 1000);
print_verbose("Audio buffer size: " + itos(buffer_size));
audioBuffer = env->CallObjectMethod(io, _init_audio, mix_rate, buffer_size);
ERR_FAIL_COND_V(audioBuffer == NULL, ERR_INVALID_PARAMETER);
audioBuffer = env->NewGlobalRef(audioBuffer);
jboolean isCopy = JNI_FALSE;
audioBufferPinned = env->GetShortArrayElements((jshortArray)audioBuffer, &isCopy);
audioBufferFrames = env->GetArrayLength((jshortArray)audioBuffer);
audioBuffer32 = memnew_arr(int32_t, audioBufferFrames);
return OK;
}
void AudioDriverAndroid::start() {
active = true;
}
void AudioDriverAndroid::setup(jobject p_io) {
JNIEnv *env = get_jni_env();
io = p_io;
jclass c = env->GetObjectClass(io);
cls = (jclass)env->NewGlobalRef(c);
_init_audio = env->GetMethodID(cls, "audioInit", "(II)Ljava/lang/Object;");
_write_buffer = env->GetMethodID(cls, "audioWriteShortBuffer", "([S)V");
_quit = env->GetMethodID(cls, "audioQuit", "()V");
_pause = env->GetMethodID(cls, "audioPause", "(Z)V");
}
void AudioDriverAndroid::thread_func(JNIEnv *env) {
jclass cls = env->FindClass("org/godotengine/godot/Godot");
if (cls) {
cls = (jclass)env->NewGlobalRef(cls);
}
jfieldID fid = env->GetStaticFieldID(cls, "io", "Lorg/godotengine/godot/GodotIO;");
jobject ob = env->GetStaticObjectField(cls, fid);
jobject gob = env->NewGlobalRef(ob);
jclass c = env->GetObjectClass(gob);
jclass lcls = (jclass)env->NewGlobalRef(c);
_write_buffer = env->GetMethodID(lcls, "audioWriteShortBuffer", "([S)V");
while (!quit) {
int16_t *ptr = (int16_t *)audioBufferPinned;
int fc = audioBufferFrames;
if (!s_ad->active || mutex.try_lock() != OK) {
for (int i = 0; i < fc; i++) {
ptr[i] = 0;
}
} else {
s_ad->audio_server_process(fc / 2, audioBuffer32);
mutex.unlock();
for (int i = 0; i < fc; i++) {
ptr[i] = audioBuffer32[i] >> 16;
}
}
env->ReleaseShortArrayElements((jshortArray)audioBuffer, (jshort *)ptr, JNI_COMMIT);
env->CallVoidMethod(gob, _write_buffer, (jshortArray)audioBuffer);
}
}
int AudioDriverAndroid::get_mix_rate() const {
return mix_rate;
}
AudioDriver::SpeakerMode AudioDriverAndroid::get_speaker_mode() const {
return SPEAKER_MODE_STEREO;
}
void AudioDriverAndroid::lock() {
mutex.lock();
}
void AudioDriverAndroid::unlock() {
mutex.unlock();
}
void AudioDriverAndroid::finish() {
JNIEnv *env = get_jni_env();
env->CallVoidMethod(io, _quit);
if (audioBuffer) {
env->DeleteGlobalRef(audioBuffer);
audioBuffer = NULL;
audioBufferPinned = NULL;
}
active = false;
}
void AudioDriverAndroid::set_pause(bool p_pause) {
JNIEnv *env = get_jni_env();
env->CallVoidMethod(io, _pause, p_pause);
}
AudioDriverAndroid::AudioDriverAndroid() {
s_ad = this;
active = false;
}

View file

@ -1,78 +0,0 @@
/*************************************************************************/
/* audio_driver_jandroid.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_DRIVER_ANDROID_H
#define AUDIO_DRIVER_ANDROID_H
#include "servers/audio_server.h"
#include "java_godot_lib_jni.h"
class AudioDriverAndroid : public AudioDriver {
static Mutex mutex;
static AudioDriverAndroid *s_ad;
static jobject io;
static jmethodID _init_audio;
static jmethodID _write_buffer;
static jmethodID _quit;
static jmethodID _pause;
static bool active;
static bool quit;
static jclass cls;
static jobject audioBuffer;
static void *audioBufferPinned;
static int32_t *audioBuffer32;
static int audioBufferFrames;
static int mix_rate;
public:
void set_singleton();
virtual const char *get_name() const;
virtual Error init();
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
virtual void lock();
virtual void unlock();
virtual void finish();
virtual void set_pause(bool p_pause);
static void setup(jobject p_io);
static void thread_func(JNIEnv *env);
AudioDriverAndroid();
};
#endif // AUDIO_DRIVER_ANDROID_H

View file

@ -329,95 +329,6 @@ public class GodotIO {
dirs = new SparseArray<AssetDir>();
}
/////////////////////////
// AUDIO
/////////////////////////
private Object buf;
private Thread mAudioThread;
private AudioTrack mAudioTrack;
public Object audioInit(int sampleRate, int desiredFrames) {
int channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
int audioFormat = AudioFormat.ENCODING_PCM_16BIT;
int frameSize = 4;
System.out.printf("audioInit: initializing audio:\n");
//Log.v("Godot", "Godot audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
audioStartThread();
//Log.v("Godot", "Godot audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
buf = new short[desiredFrames * 2];
return buf;
}
public void audioStartThread() {
mAudioThread = new Thread(new Runnable() {
public void run() {
mAudioTrack.play();
GodotLib.audio();
}
});
// I'd take REALTIME if I could get it!
mAudioThread.setPriority(Thread.MAX_PRIORITY);
mAudioThread.start();
}
public void audioWriteShortBuffer(short[] buffer) {
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch (InterruptedException e) {
// Nom nom
}
} else {
Log.w("Godot", "Godot audio: error return from write(short)");
return;
}
}
}
public void audioQuit() {
if (mAudioThread != null) {
try {
mAudioThread.join();
} catch (Exception e) {
Log.v("Godot", "Problem stopping audio thread: " + e);
}
mAudioThread = null;
//Log.v("Godot", "Finished waiting for audio thread");
}
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack = null;
}
}
public void audioPause(boolean p_pause) {
if (p_pause)
mAudioTrack.pause();
else
mAudioTrack.play();
}
/////////////////////////
// MISCELLANEOUS OS IO
/////////////////////////

View file

@ -172,11 +172,6 @@ public class GodotLib {
*/
public static native void focusout();
/**
* Invoked when the audio thread is started.
*/
public static native void audio();
/**
* Used to access Godot global properties.
* @param p_key Property key

View file

@ -36,7 +36,6 @@
#include "android_keys_utils.h"
#include "api/java_class_wrapper.h"
#include "api/jni_singleton.h"
#include "audio_driver_jandroid.h"
#include "core/engine.h"
#include "core/project_settings.h"
#include "dir_access_jandroid.h"
@ -136,7 +135,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
DirAccessJAndroid::setup(godot_io_java->get_instance());
AudioDriverAndroid::setup(godot_io_java->get_instance());
NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
@ -413,11 +411,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env,
os_android->main_loop_focusout();
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) {
setup_android_thread();
AudioDriverAndroid::thread_func(env);
}
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
String js = jstring_to_string(path, env);

View file

@ -56,7 +56,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);

View file

@ -31,13 +31,11 @@
#ifndef OS_ANDROID_H
#define OS_ANDROID_H
#include "audio_driver_jandroid.h"
#include "audio_driver_opensl.h"
#include "core/os/input.h"
#include "core/os/main_loop.h"
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
//#include "power_android.h"
#include "servers/audio_server.h"
#include "servers/visual/rasterizer.h"
@ -80,7 +78,6 @@ private:
mutable String data_dir_cache;
//AudioDriverAndroid audio_driver_android;
AudioDriverOpenSL audio_driver_android;
const char *gl_extensions;