Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
This commit is contained in:
parent
3e7bbf2ca3
commit
cdcc3c919b
4 changed files with 5 additions and 5 deletions
|
@ -598,7 +598,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
|
|||
set("editors/3d/grid_color", Color(0, 1, 0, 0.2));
|
||||
hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
|
||||
|
||||
set("editors/3d/default_fov", 45.0);
|
||||
set("editors/3d/default_fov", 55.0);
|
||||
set("editors/3d/default_z_near", 0.1);
|
||||
set("editors/3d/default_z_far", 500.0);
|
||||
|
||||
|
|
|
@ -3682,7 +3682,7 @@ void SpatialEditor::_bind_methods() {
|
|||
|
||||
void SpatialEditor::clear() {
|
||||
|
||||
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0));
|
||||
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
|
||||
settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
|
||||
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
|
||||
|
||||
|
@ -3900,7 +3900,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
|
|||
settings_fov->set_max(179);
|
||||
settings_fov->set_min(1);
|
||||
settings_fov->set_step(0.01);
|
||||
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 60.0));
|
||||
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
|
||||
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
|
||||
|
||||
settings_znear = memnew(SpinBox);
|
||||
|
|
|
@ -626,7 +626,7 @@ Camera::Camera() {
|
|||
current = false;
|
||||
force_change = false;
|
||||
mode = PROJECTION_PERSPECTIVE;
|
||||
set_perspective(60.0, 0.1, 100.0);
|
||||
set_perspective(65.0, 0.1, 100.0);
|
||||
keep_aspect = KEEP_HEIGHT;
|
||||
layers = 0xfffff;
|
||||
v_offset = 0;
|
||||
|
|
|
@ -118,7 +118,7 @@ public:
|
|||
Camera() {
|
||||
|
||||
visible_layers = 0xFFFFFFFF;
|
||||
fov = 60;
|
||||
fov = 65;
|
||||
type = PERSPECTIVE;
|
||||
znear = 0.1;
|
||||
zfar = 100;
|
||||
|
|
Loading…
Reference in a new issue