Fix axis mapped to DPad buttons not releasing opposite button
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989d5990ad
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1 changed files with 3 additions and 5 deletions
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@ -847,11 +847,9 @@ void InputDefault::joy_axis(int p_device, int p_axis, float p_value) {
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}
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bool pressed = map.value > 0.5;
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if (pressed == joy_buttons_pressed.has(_combine_device(map.index, p_device))) {
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// Button already pressed or released; so ignore.
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return;
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if (pressed != joy_buttons_pressed.has(_combine_device(map.index, p_device))) {
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_button_event(p_device, map.index, pressed);
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}
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_button_event(p_device, map.index, pressed);
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// Ensure opposite D-Pad button is also released.
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switch (map.index) {
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@ -998,7 +996,7 @@ InputDefault::JoyEvent InputDefault::_get_mapped_axis_event(const JoyDeviceMappi
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value = -value;
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}
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if (binding.input.axis.range == FULL_AXIS ||
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(binding.input.axis.range == POSITIVE_HALF_AXIS && value > 0) ||
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(binding.input.axis.range == POSITIVE_HALF_AXIS && value >= 0) ||
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(binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) {
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event.type = binding.outputType;
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float shifted_positive_value = 0;
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