Fix axis mapped to DPad buttons not releasing opposite button

This commit is contained in:
Marcel Admiraal 2022-08-17 09:10:36 +01:00
parent 989d5990ad
commit cdd60416ed

View file

@ -847,11 +847,9 @@ void InputDefault::joy_axis(int p_device, int p_axis, float p_value) {
}
bool pressed = map.value > 0.5;
if (pressed == joy_buttons_pressed.has(_combine_device(map.index, p_device))) {
// Button already pressed or released; so ignore.
return;
if (pressed != joy_buttons_pressed.has(_combine_device(map.index, p_device))) {
_button_event(p_device, map.index, pressed);
}
_button_event(p_device, map.index, pressed);
// Ensure opposite D-Pad button is also released.
switch (map.index) {
@ -998,7 +996,7 @@ InputDefault::JoyEvent InputDefault::_get_mapped_axis_event(const JoyDeviceMappi
value = -value;
}
if (binding.input.axis.range == FULL_AXIS ||
(binding.input.axis.range == POSITIVE_HALF_AXIS && value > 0) ||
(binding.input.axis.range == POSITIVE_HALF_AXIS && value >= 0) ||
(binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) {
event.type = binding.outputType;
float shifted_positive_value = 0;