reorder solution configurations + migration

This commit is contained in:
Ivan Shakhov 2020-03-11 17:22:12 +01:00
parent 98cdf50a55
commit ce01b83c4a
3 changed files with 34 additions and 15 deletions

View file

@ -1,6 +1,8 @@
using GodotTools.Core;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
namespace GodotTools.ProjectEditor
{
@ -118,5 +120,25 @@ EndProject";
const string ProjectPlatformsConfig =
@" {{{0}}}.{1}|Any CPU.ActiveCfg = {1}|Any CPU
{{{0}}}.{1}|Any CPU.Build.0 = {1}|Any CPU";
public static void FixConfigurations(string slnPath)
{
if (!File.Exists(slnPath))
return;
var input = File.ReadAllText(slnPath);
var dict = new Dictionary<string, string>
{
{"Debug|Any CPU", "Tools|Any CPU"},
{"Release|Any CPU", "ExportDebug|Any CPU"},
{"Tools|Any CPU", "ExportRelease|Any CPU"}
};
var regex = new Regex(string.Join("|",dict.Keys.Select(Regex.Escape)));
var result = regex.Replace(input,m => dict[m.Value]);
if (result != input)
File.WriteAllText(slnPath, result);
}
}
}

View file

@ -32,18 +32,6 @@ namespace GodotTools
ProjectUtils.AddItemToProjectChecked(projectPath, itemType, include);
}
public static void FixApiHintPath(string projectPath)
{
try
{
ProjectUtils.FixApiHintPath(projectPath);
}
catch (Exception e)
{
GD.PushError(e.ToString());
}
}
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private static ulong ConvertToTimestamp(this DateTime value)

View file

@ -61,7 +61,7 @@ namespace GodotTools
{
Guid = guid,
PathRelativeToSolution = name + ".csproj",
Configs = new List<string> { "Debug", "Release", "Tools" }
Configs = new List<string> { "Tools", "ExportDebug", "ExportRelease" }
};
solution.AddNewProject(name, projectInfo);
@ -401,8 +401,17 @@ namespace GodotTools
if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
{
// Make sure the existing project has Api assembly references configured correctly
CsProjOperations.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
try
{
// Make sure the existing project has Api assembly references configured correctly
ProjectUtils.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
// Make sure SolutionConfigurations are Tool, ExportDebug and ExportRelease
DotNetSolution.FixConfigurations(GodotSharpDirs.ProjectSlnPath);
}
catch (Exception e)
{
GD.PushError(e.ToString());
}
}
else
{