Add SCons option to not build C# solutions

This commit is contained in:
Ignacio Etcheverry 2020-05-22 03:12:54 +02:00
parent 8cf450c16b
commit ce09d0c5e1
2 changed files with 2 additions and 1 deletions

View file

@ -31,7 +31,7 @@ env_mono = conf.Finish()
mono_configure.configure(env, env_mono)
if env_mono['tools'] and env_mono['mono_glue']:
if env_mono['tools'] and env_mono['mono_glue'] and env_mono['build_cil']:
# Build Godot API solution
import build_scripts.api_solution_build as api_solution_build
api_sln_cmd = api_solution_build.build(env_mono)

View file

@ -31,6 +31,7 @@ def configure(env):
)
envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
envvars.Add(BoolVariable("build_cil", "Build C# solutions", True))
envvars.Add(
BoolVariable(
"copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False