fix branch on uninit in spatial_editor_plugin
Moved the initialisation of origin_enabled up a bit, to be inited before it's accessed in _init_grid. A step towards cleaner valgrind output and removes an opportunity for a random occurance of the origin/grid z-fighting issue. Also removed unused variable last_grid_snap to avoid later confusion.
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a4f5daca67
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2 changed files with 2 additions and 5 deletions
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@ -4418,6 +4418,8 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
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void SpatialEditor::_init_indicators() {
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{
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origin_enabled = true;
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grid_enabled = true;
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indicator_mat.instance();
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indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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@ -4458,10 +4460,6 @@ void SpatialEditor::_init_indicators() {
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VS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
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VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, VS::SHADOW_CASTING_SETTING_OFF);
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origin_enabled = true;
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grid_enabled = true;
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last_grid_snap = 1;
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}
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{
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@ -510,7 +510,6 @@ private:
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RID grid[3];
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RID grid_instance[3];
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bool grid_visible[3]; //currently visible
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float last_grid_snap;
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bool grid_enable[3]; //should be always visible if true
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bool grid_enabled;
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