Fix input methods returning zero strength when pressed status not requested
Fixes behavior of these methods:
`InputMap::event_get_action_status`
`InputEvent*::action_match`
Previously when `p_pressed` was `nullptr`, `p_strength` would be set to
`0.0f` regardless of event strength. This affected `InputEventAction` events
processed by `Input.parse_input_event` for example.
Regression found in afa89c9eea
This commit is contained in:
parent
1ed00dca88
commit
ce43781cb3
2 changed files with 15 additions and 10 deletions
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@ -431,10 +431,11 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
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match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
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}
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if (match) {
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bool pressed = key->is_pressed();
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if (p_pressed != nullptr) {
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*p_pressed = key->is_pressed();
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*p_pressed = pressed;
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}
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float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
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float strength = pressed ? 1.0f : 0.0f;
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if (p_strength != nullptr) {
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*p_strength = strength;
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}
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@ -587,10 +588,11 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p
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bool match = mb->button_index == button_index;
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if (match) {
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bool pressed = mb->is_pressed();
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if (p_pressed != nullptr) {
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*p_pressed = mb->is_pressed();
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*p_pressed = pressed;
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}
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float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
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float strength = pressed ? 1.0f : 0.0f;
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if (p_strength != nullptr) {
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*p_strength = strength;
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}
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@ -998,10 +1000,11 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
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bool match = button_index == jb->button_index;
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if (match) {
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bool pressed = jb->is_pressed();
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if (p_pressed != nullptr) {
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*p_pressed = jb->is_pressed();
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*p_pressed = pressed;
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}
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float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
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float strength = pressed ? 1.0f : 0.0f;
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if (p_strength != nullptr) {
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*p_strength = strength;
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}
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@ -1291,10 +1294,11 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
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bool match = action == act->action;
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if (match) {
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bool pressed = act->pressed;
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if (p_pressed != nullptr) {
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*p_pressed = act->pressed;
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*p_pressed = pressed;
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}
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float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
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float strength = pressed ? 1.0f : 0.0f;
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if (p_strength != nullptr) {
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*p_strength = strength;
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}
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@ -222,11 +222,12 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
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Ref<InputEventAction> input_event_action = p_event;
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if (input_event_action.is_valid()) {
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bool pressed = input_event_action->is_pressed();
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if (p_pressed != nullptr) {
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*p_pressed = input_event_action->is_pressed();
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*p_pressed = pressed;
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}
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if (p_strength != nullptr) {
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*p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f;
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*p_strength = pressed ? input_event_action->get_strength() : 0.0f;
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}
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return input_event_action->get_action() == p_action;
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}
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