Prevented external editor from running multiple times

Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case,
I made it so it wouldn't make the external editor to re-open just because we switched scenes.

(cherry picked from commit f5147befb6)
This commit is contained in:
Ivan Vodopiviz 2018-03-21 22:23:15 +01:00 committed by Hein-Pieter van Braam
parent 5485939233
commit ce944bc3fb

View file

@ -1579,6 +1579,7 @@ void EditorNode::_edit_current() {
// special case if use of external editor is true // special case if use of external editor is true
if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
if (!changing_scene)
main_plugin->edit(current_obj); main_plugin->edit(current_obj);
} }