Overhaul Rect2 & Rect2i Documentation
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2 changed files with 145 additions and 76 deletions
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@ -4,10 +4,10 @@
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A 2D axis-aligned bounding box using floating-point coordinates.
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</brief_description>
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<description>
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[Rect2] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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It uses floating-point coordinates. If you need integer coordinates, use [Rect2i] instead.
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The 3D counterpart to [Rect2] is [AABB].
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Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get a Rect2 with a positive size.
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The [Rect2] built-in [Variant] type represents an axis-aligned rectangle in a 2D space. It is defined by its [member position] and [member size], which are [Vector2]. It is frequently used for fast overlap tests (see [method intersects]). Although [Rect2] itself is axis-aligned, it can be combined with [Transform2D] to represent a rotated or skewed rectangle.
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For integer coordinates, use [Rect2i]. The 3D equivalent to [Rect2] is [AABB].
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[b]Note:[/b] Negative values for [member size] are not supported. With negative size, most [Rect2] methods do not work correctly. Use [method abs] to get an equivalent [Rect2] with a non-negative size.
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[b]Note:[/b] In a boolean context, a [Rect2] evaluates to [code]false[/code] if both [member position] and [member size] are zero (equal to [constant Vector2.ZERO]). Otherwise, it always evaluates to [code]true[/code].
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</description>
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<tutorials>
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<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
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@ -18,7 +18,7 @@
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<constructor name="Rect2">
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<return type="Rect2" />
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<description>
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Constructs a default-initialized [Rect2] with default (zero) values of [member position] and [member size].
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Constructs a [Rect2] with its [member position] and [member size] set to [constant Vector2.ZERO].
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</description>
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</constructor>
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<constructor name="Rect2">
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<param index="0" name="position" type="Vector2" />
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<param index="1" name="size" type="Vector2" />
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<description>
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Constructs a [Rect2] by position and size.
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Constructs a [Rect2] by [param position] and [param size].
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</description>
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</constructor>
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<constructor name="Rect2">
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@ -50,7 +50,7 @@
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<param index="2" name="width" type="float" />
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<param index="3" name="height" type="float" />
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<description>
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Constructs a [Rect2] by x, y, width, and height.
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Constructs a [Rect2] by setting its [member position] to ([param x], [param y]), and its [member size] to ([param width], [param height]).
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</description>
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</constructor>
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</constructors>
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@ -58,34 +58,44 @@
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<method name="abs" qualifiers="const">
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<return type="Rect2" />
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<description>
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Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
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Returns a [Rect2] equivalent to this rectangle, with its width and height modified to be non-negative values, and with its [member position] being the top-left corner of the rectangle.
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[codeblocks]
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[gdscript]
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var rect = Rect2(25, 25, -100, -50)
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var absolute = rect.abs() # absolute is Rect2(-75, -25, 100, 50)
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[/gdscript]
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[csharp]
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var rect = new Rect2(25, 25, -100, -50);
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var absolute = rect.Abs(); // absolute is Rect2(-75, -25, 100, 50)
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[/csharp]
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[/codeblocks]
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[b]Note:[/b] It's recommended to use this method when [member size] is negative, as most other methods in Godot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner.
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</description>
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</method>
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<method name="encloses" qualifiers="const">
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<return type="bool" />
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<param index="0" name="b" type="Rect2" />
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<description>
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Returns [code]true[/code] if this [Rect2] completely encloses another one.
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Returns [code]true[/code] if this rectangle [i]completely[/i] encloses the [param b] rectangle.
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</description>
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</method>
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<method name="expand" qualifiers="const">
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<return type="Rect2" />
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<param index="0" name="to" type="Vector2" />
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<description>
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Returns a copy of this [Rect2] expanded to include a given point.
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[b]Example:[/b]
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Returns a copy of this rectangle expanded to include the given [param to] point, if necessary.
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[codeblocks]
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[gdscript]
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# position (-3, 2), size (1, 1)
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var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))
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# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
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var rect2 = rect.expand(Vector2(0, -1))
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var rect = Rect2(0, 0, 5, 2)
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rect = rect.expand(Vector2(10, 0)) # rect is Rect2(0, 0, 10, 2)
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rect = rect.expand(Vector2(-5, 5)) # rect is Rect2(-5, 0, 10, 5)
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[/gdscript]
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[csharp]
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// position (-3, 2), size (1, 1)
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var rect = new Rect2(new Vector2(-3, 2), new Vector2(1, 1));
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// position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
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var rect2 = rect.Expand(new Vector2(0, -1));
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var rect = new Rect2(0, 0, 5, 2);
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rect = rect.Expand(new Vector2(10, 0)); // rect is Rect2(0, 0, 10, 2)
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rect = rect.Expand(new Vector2(-5, 5)); // rect is Rect2(-5, 0, 10, 5)
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[/csharp]
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[/codeblocks]
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</description>
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@ -93,20 +103,30 @@
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<method name="get_area" qualifiers="const">
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<return type="float" />
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<description>
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Returns the area of the [Rect2]. See also [method has_area].
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Returns the rectangle's area. This is equivalent to [code]size.x * size.y[/code]. See also [method has_area].
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</description>
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</method>
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<method name="get_center" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the center of the [Rect2], which is equal to [member position] + ([member size] / 2).
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Returns the center point of the rectangle. This is the same as [code]position + (size / 2.0)[/code].
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</description>
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</method>
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<method name="grow" qualifiers="const">
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<return type="Rect2" />
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<param index="0" name="amount" type="float" />
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<description>
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Returns a copy of the [Rect2] grown by the specified [param amount] on all sides.
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Returns a copy of this rectangle extended on all sides by the given [param amount]. A negative [param amount] shrinks the rectangle instead. See also [method grow_individual] and [method grow_side].
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[codeblocks]
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[gdscript]
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var a = Rect2(4, 4, 8, 8).grow(4) # a is Rect2(0, 0, 16, 16)
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var b = Rect2(0, 0, 8, 4).grow(2) # b is Rect2(-2, -2, 12, 8)
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[/gdscript]
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[csharp]
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var a = new Rect2(4, 4, 8, 8).Grow(4); // a is Rect2(0, 0, 16, 16)
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var b = new Rect2(0, 0, 8, 4).Grow(2); // b is Rect2(-2, -2, 12, 8)
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="grow_individual" qualifiers="const">
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<param index="2" name="right" type="float" />
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<param index="3" name="bottom" type="float" />
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<description>
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Returns a copy of the [Rect2] grown by the specified amount on each side individually.
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Returns a copy of this rectangle with its [param left], [param top], [param right], and [param bottom] sides extended by the given amounts. Negative values shrink the sides, instead. See also [method grow] and [method grow_side].
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</description>
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</method>
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<method name="grow_side" qualifiers="const">
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<param index="0" name="side" type="int" />
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<param index="1" name="amount" type="float" />
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<description>
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Returns a copy of the [Rect2] grown by the specified [param amount] on the specified [enum Side].
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Returns a copy of this rectangle with its [param side] extended by the given [param amount] (see [enum Side] constants). A negative [param amount] shrinks the rectangle, instead. See also [method grow] and [method grow_individual].
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</description>
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</method>
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<method name="has_area" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [Rect2] has area, and [code]false[/code] if the [Rect2] is linear, empty, or has a negative [member size]. See also [method get_area].
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Returns [code]true[/code] if this rectangle has positive width and height. See also [method get_area].
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</description>
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</method>
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<method name="has_point" qualifiers="const">
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<return type="bool" />
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<param index="0" name="point" type="Vector2" />
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<description>
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Returns [code]true[/code] if the [Rect2] contains a point. By convention, the right and bottom edges of the [Rect2] are considered exclusive, so points on these edges are [b]not[/b] included.
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[b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points.
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Returns [code]true[/code] if the rectangle contains the given [param point]. By convention, points on the right and bottom edges are [b]not[/b] included.
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[b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative[/i] [member size]. Use [method abs] first to get a valid rectangle.
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</description>
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</method>
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<method name="intersection" qualifiers="const">
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<return type="Rect2" />
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<param index="0" name="b" type="Rect2" />
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<description>
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Returns the intersection of this [Rect2] and [param b].
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If the rectangles do not intersect, an empty [Rect2] is returned.
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Returns the intersection between this rectangle and [param b]. If the rectangles do not intersect, returns an empty [Rect2].
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[codeblocks]
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[gdscript]
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var rect1 = Rect2(0, 0, 5, 10)
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var rect2 = Rect2(2, 0, 8, 4)
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var a = rect1.intersection(rect2) # a is Rect2(2, 0, 3, 4)
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[/gdscript]
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[csharp]
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var rect1 = new Rect2(0, 0, 5, 10);
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var rect2 = new Rect2(2, 0, 8, 4);
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var a = rect1.Intersection(rect2); // a is Rect2(2, 0, 3, 4)
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[/csharp]
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[/codeblocks]
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[b]Note:[/b] If you only need to know whether two rectangles are overlapping, use [method intersects], instead.
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</description>
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</method>
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<method name="intersects" qualifiers="const">
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<param index="0" name="b" type="Rect2" />
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<param index="1" name="include_borders" type="bool" default="false" />
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<description>
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Returns [code]true[/code] if the [Rect2] overlaps with [param b] (i.e. they have at least one point in common).
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If [param include_borders] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
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Returns [code]true[/code] if this rectangle overlaps with the [param b] rectangle. The edges of both rectangles are excluded, unless [param include_borders] is [code]true[/code].
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</description>
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</method>
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<method name="is_equal_approx" qualifiers="const">
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<return type="bool" />
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<param index="0" name="rect" type="Rect2" />
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<description>
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Returns [code]true[/code] if this [Rect2] and [param rect] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
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Returns [code]true[/code] if this rectangle and [param rect] are approximately equal, by calling [method Vector2.is_equal_approx] on the [member position] and the [member size].
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</description>
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</method>
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<method name="is_finite" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this [Rect2] is finite, by calling [method @GlobalScope.is_finite] on each component.
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Returns [code]true[/code] if this rectangle's values are finite, by calling [method Vector2.is_finite] on the [member position] and the [member size].
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</description>
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</method>
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<method name="merge" qualifiers="const">
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<return type="Rect2" />
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<param index="0" name="b" type="Rect2" />
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<description>
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Returns a larger [Rect2] that contains this [Rect2] and [param b].
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Returns a [Rect2] that encloses both this rectangle and [param b] around the edges. See also [method encloses].
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</description>
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</method>
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</methods>
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<members>
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<member name="end" type="Vector2" setter="" getter="" default="Vector2(0, 0)">
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Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
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The ending point. This is usually the bottom-right corner of the rectangle, and is equivalent to [code]position + size[/code]. Setting this point affects the [member size].
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</member>
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<member name="position" type="Vector2" setter="" getter="" default="Vector2(0, 0)">
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Beginning corner. Typically has values lower than [member end].
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The origin point. This is usually the top-left corner of the rectangle.
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</member>
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<member name="size" type="Vector2" setter="" getter="" default="Vector2(0, 0)">
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Size from [member position] to [member end]. Typically, all components are positive.
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If the size is negative, you can use [method abs] to fix it.
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The rectangle's width and height, starting from [member position]. Setting this value also affects the [member end] point.
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[b]Note:[/b] It's recommended setting the width and height to non-negative values, as most methods in Godot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner. To get an equivalent rectangle with non-negative size, use [method abs].
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</member>
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</members>
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<operators>
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<return type="bool" />
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<param index="0" name="right" type="Rect2" />
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<description>
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Returns [code]true[/code] if the rectangles are not equal.
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Returns [code]true[/code] if the [member position] or [member size] of both rectangles are not equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<return type="bool" />
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<param index="0" name="right" type="Rect2" />
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<description>
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Returns [code]true[/code] if the rectangles are exactly equal.
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Returns [code]true[/code] if both [member position] and [member size] of the rectangles are exactly equal, respectively.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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A 2D axis-aligned bounding box using integer coordinates.
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</brief_description>
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<description>
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[Rect2i] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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It uses integer coordinates. If you need floating-point coordinates, use [Rect2] instead.
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Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get a Rect2i with a positive size.
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The [Rect2i] built-in [Variant] type represents an axis-aligned rectangle in a 2D space, using integer coordinates. It is defined by its [member position] and [member size], which are [Vector2i]. Because it does not rotate, it is frequently used for fast overlap tests (see [method intersects]).
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For floating-point coordinates, see [Rect2].
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[b]Note:[/b] Negative values for [member size] are not supported. With negative size, most [Rect2i] methods do not work correctly. Use [method abs] to get an equivalent [Rect2i] with a non-negative size.
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[b]Note:[/b] In a boolean context, a [Rect2i] evaluates to [code]false[/code] if both [member position] and [member size] are zero (equal to [constant Vector2i.ZERO]). Otherwise, it always evaluates to [code]true[/code].
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</description>
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<tutorials>
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<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
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<constructor name="Rect2i">
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<return type="Rect2i" />
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<description>
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Constructs a default-initialized [Rect2i] with default (zero) values of [member position] and [member size].
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Constructs a [Rect2i] with its [member position] and [member size] set to [constant Vector2i.ZERO].
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</description>
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</constructor>
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<constructor name="Rect2i">
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<return type="Rect2i" />
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<param index="0" name="from" type="Rect2" />
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<description>
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Constructs a new [Rect2i] from [Rect2]. The floating point coordinates will be truncated.
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Constructs a [Rect2i] from a [Rect2]. The floating-point coordinates are truncated.
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</description>
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</constructor>
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<constructor name="Rect2i">
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<param index="0" name="position" type="Vector2i" />
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<param index="1" name="size" type="Vector2i" />
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<description>
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Constructs a [Rect2i] by position and size.
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Constructs a [Rect2i] by [param position] and [param size].
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</description>
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</constructor>
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<constructor name="Rect2i">
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<param index="2" name="width" type="int" />
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<param index="3" name="height" type="int" />
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<description>
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Constructs a [Rect2i] by x, y, width, and height.
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Constructs a [Rect2i] by setting its [member position] to ([param x], [param y]), and its [member size] to ([param width], [param height]).
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</description>
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</constructor>
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</constructors>
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<method name="abs" qualifiers="const">
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<return type="Rect2i" />
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<description>
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Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
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Returns a [Rect2i] equivalent to this rectangle, with its width and height modified to be non-negative values, and with its [member position] being the top-left corner of the rectangle.
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[codeblocks]
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[gdscript]
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var rect = Rect2i(25, 25, -100, -50)
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var absolute = rect.abs() # absolute is Rect2i(-75, -25, 100, 50)
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[/gdscript]
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[csharp]
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var rect = new Rect2I(25, 25, -100, -50);
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var absolute = rect.Abs(); // absolute is Rect2I(-75, -25, 100, 50)
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[/csharp]
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[/codeblocks]
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[b]Note:[/b] It's recommended to use this method when [member size] is negative, as most other methods in Godot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner.
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</description>
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</method>
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<method name="encloses" qualifiers="const">
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<return type="Rect2i" />
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<param index="0" name="to" type="Vector2i" />
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<description>
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Returns a copy of this [Rect2i] expanded so that the borders align with the given point.
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Returns a copy of this rectangle expanded to include the given [param to] point, if necessary.
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[codeblocks]
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[gdscript]
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# position (-3, 2), size (1, 1)
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var rect = Rect2i(Vector2i(-3, 2), Vector2i(1, 1))
|
||||
# position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
|
||||
var rect2 = rect.expand(Vector2i(0, -1))
|
||||
var rect = Rect2i(0, 0, 5, 2)
|
||||
|
||||
rect = rect.expand(Vector2i(10, 0)) # rect is Rect2i(0, 0, 10, 2)
|
||||
rect = rect.expand(Vector2i(-5, 5)) # rect is Rect2i(-5, 0, 10, 5)
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
// position (-3, 2), size (1, 1)
|
||||
var rect = new Rect2I(new Vector2I(-3, 2), new Vector2I(1, 1));
|
||||
// position (-3, -1), size (3, 4), so we fit both rect and Vector2I(0, -1)
|
||||
var rect2 = rect.Expand(new Vector2I(0, -1));
|
||||
var rect = new Rect2I(0, 0, 5, 2);
|
||||
|
||||
rect = rect.Expand(new Vector2I(10, 0)); // rect is Rect2I(0, 0, 10, 2)
|
||||
rect = rect.Expand(new Vector2I(-5, 5)); // rect is Rect2I(-5, 0, 10, 5)
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
</description>
|
||||
|
@ -90,21 +102,31 @@
|
|||
<method name="get_area" qualifiers="const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the area of the [Rect2i]. See also [method has_area].
|
||||
Returns the rectangle's area. This is equivalent to [code]size.x * size.y[/code]. See also [method has_area].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_center" qualifiers="const">
|
||||
<return type="Vector2i" />
|
||||
<description>
|
||||
Returns the center of the [Rect2i], which is equal to [member position] + ([member size] / 2).
|
||||
If [member size] is an odd number, the returned center value will be rounded towards [member position].
|
||||
Returns the center point of the rectangle. This is the same as [code]position + (size / 2)[/code].
|
||||
[b]Note:[/b] If the [member size] is odd, the result will be rounded towards [member position].
|
||||
</description>
|
||||
</method>
|
||||
<method name="grow" qualifiers="const">
|
||||
<return type="Rect2i" />
|
||||
<param index="0" name="amount" type="int" />
|
||||
<description>
|
||||
Returns a copy of the [Rect2i] grown by the specified [param amount] on all sides.
|
||||
Returns a copy of this rectangle extended on all sides by the given [param amount]. A negative [param amount] shrinks the rectangle instead. See also [method grow_individual] and [method grow_side].
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
var a = Rect2i(4, 4, 8, 8).grow(4) # a is Rect2i(0, 0, 16, 16)
|
||||
var b = Rect2i(0, 0, 8, 4).grow(2) # b is Rect2i(-2, -2, 12, 8)
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
var a = new Rect2I(4, 4, 8, 8).Grow(4); // a is Rect2I(0, 0, 16, 16)
|
||||
var b = new Rect2I(0, 0, 8, 4).Grow(2); // b is Rect2I(-2, -2, 12, 8)
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
</description>
|
||||
</method>
|
||||
<method name="grow_individual" qualifiers="const">
|
||||
|
@ -114,7 +136,7 @@
|
|||
<param index="2" name="right" type="int" />
|
||||
<param index="3" name="bottom" type="int" />
|
||||
<description>
|
||||
Returns a copy of the [Rect2i] grown by the specified amount on each side individually.
|
||||
Returns a copy of this rectangle with its [param left], [param top], [param right], and [param bottom] sides extended by the given amounts. Negative values shrink the sides, instead. See also [method grow] and [method grow_side].
|
||||
</description>
|
||||
</method>
|
||||
<method name="grow_side" qualifiers="const">
|
||||
|
@ -122,56 +144,70 @@
|
|||
<param index="0" name="side" type="int" />
|
||||
<param index="1" name="amount" type="int" />
|
||||
<description>
|
||||
Returns a copy of the [Rect2i] grown by the specified [param amount] on the specified [enum Side].
|
||||
Returns a copy of this rectangle with its [param side] extended by the given [param amount] (see [enum Side] constants). A negative [param amount] shrinks the rectangle, instead. See also [method grow] and [method grow_individual].
|
||||
</description>
|
||||
</method>
|
||||
<method name="has_area" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the [Rect2i] has area, and [code]false[/code] if the [Rect2i] is linear, empty, or has a negative [member size]. See also [method get_area].
|
||||
Returns [code]true[/code] if this rectangle has positive width and height. See also [method get_area].
|
||||
</description>
|
||||
</method>
|
||||
<method name="has_point" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<param index="0" name="point" type="Vector2i" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the [Rect2i] contains a point. By convention, the right and bottom edges of the [Rect2i] are considered exclusive, so points on these edges are [b]not[/b] included.
|
||||
[b]Note:[/b] This method is not reliable for [Rect2i] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points.
|
||||
Returns [code]true[/code] if the rectangle contains the given [param point]. By convention, points on the right and bottom edges are [b]not[/b] included.
|
||||
[b]Note:[/b] This method is not reliable for [Rect2i] with a [i]negative[/i] [member size]. Use [method abs] first to get a valid rectangle.
|
||||
</description>
|
||||
</method>
|
||||
<method name="intersection" qualifiers="const">
|
||||
<return type="Rect2i" />
|
||||
<param index="0" name="b" type="Rect2i" />
|
||||
<description>
|
||||
Returns the intersection of this [Rect2i] and [param b].
|
||||
If the rectangles do not intersect, an empty [Rect2i] is returned.
|
||||
Returns the intersection between this rectangle and [param b]. If the rectangles do not intersect, returns an empty [Rect2i].
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
var a = Rect2i(0, 0, 5, 10)
|
||||
var b = Rect2i(2, 0, 8, 4)
|
||||
|
||||
var c = a.intersection(b) # c is Rect2i(2, 0, 3, 4)
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
var a = new Rect2I(0, 0, 5, 10);
|
||||
var b = new Rect2I(2, 0, 8, 4);
|
||||
|
||||
var c = rect1.Intersection(rect2); // c is Rect2I(2, 0, 3, 4)
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
[b]Note:[/b] If you only need to know whether two rectangles are overlapping, use [method intersects], instead.
|
||||
</description>
|
||||
</method>
|
||||
<method name="intersects" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<param index="0" name="b" type="Rect2i" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the [Rect2i] overlaps with [param b] (i.e. they have at least one point in common).
|
||||
Returns [code]true[/code] if this rectangle overlaps with the [param b] rectangle. The edges of both rectangles are excluded.
|
||||
</description>
|
||||
</method>
|
||||
<method name="merge" qualifiers="const">
|
||||
<return type="Rect2i" />
|
||||
<param index="0" name="b" type="Rect2i" />
|
||||
<description>
|
||||
Returns a larger [Rect2i] that contains this [Rect2i] and [param b].
|
||||
Returns a [Rect2i] that encloses both this rectangle and [param b] around the edges. See also [method encloses].
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="end" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)">
|
||||
Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
|
||||
The ending point. This is usually the bottom-right corner of the rectangle, and is equivalent to [code]position + size[/code]. Setting this point affects the [member size].
|
||||
</member>
|
||||
<member name="position" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)">
|
||||
Beginning corner. Typically has values lower than [member end].
|
||||
The origin point. This is usually the top-left corner of the rectangle.
|
||||
</member>
|
||||
<member name="size" type="Vector2i" setter="" getter="" default="Vector2i(0, 0)">
|
||||
Size from [member position] to [member end]. Typically, all components are positive.
|
||||
If the size is negative, you can use [method abs] to fix it.
|
||||
The rectangle's width and height, starting from [member position]. Setting this value also affects the [member end] point.
|
||||
[b]Note:[/b] It's recommended setting the width and height to non-negative values, as most methods in Godot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner. To get an equivalent rectangle with non-negative size, use [method abs].
|
||||
</member>
|
||||
</members>
|
||||
<operators>
|
||||
|
@ -179,14 +215,14 @@
|
|||
<return type="bool" />
|
||||
<param index="0" name="right" type="Rect2i" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the rectangles are not equal.
|
||||
Returns [code]true[/code] if the [member position] or [member size] of both rectangles are not equal.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
<return type="bool" />
|
||||
<param index="0" name="right" type="Rect2i" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the rectangles are equal.
|
||||
Returns [code]true[/code] if both [member position] and [member size] of the rectangles are equal, respectively.
|
||||
</description>
|
||||
</operator>
|
||||
</operators>
|
||||
|
|
Loading…
Reference in a new issue