fix current issues with post-processing
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1d9233c388
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cea1f13176
2 changed files with 6 additions and 11 deletions
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@ -2905,17 +2905,11 @@ void RasterizerSceneGLES2::_post_process(Environment *env, const CameraMatrix &p
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glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth);
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glActiveTexture(GL_TEXTURE0);
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if (!storage->frame.current_rt->used_dof_blur_near) {
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if (storage->frame.current_rt->mip_maps[0].color) {
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glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color);
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} else {
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for (int i = 0; i < storage->frame.current_rt->mip_maps[i].sizes.size(); i++) {
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glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[i].color);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, storage->frame.current_rt->mip_maps[0].sizes[i].width, storage->frame.current_rt->mip_maps[0].sizes[i].height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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}
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glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color);
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}
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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@ -5757,7 +5757,8 @@ void RasterizerStorageGLES2::initialize() {
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config.multisample_supported = config.extensions.has("GL_EXT_framebuffer_multisample") || config.extensions.has("GL_EXT_multisampled_render_to_texture") || config.extensions.has("GL_APPLE_framebuffer_multisample");
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#ifdef GLES_OVER_GL
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config.render_to_mipmap_supported = true;
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//TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps
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config.render_to_mipmap_supported = false;
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#else
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//check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms
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config.render_to_mipmap_supported = config.extensions.has("GL_OES_fbo_render_mipmap") && config.extensions.has("GL_EXT_texture_lod");
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