Fix BaseButton not always calling _pressed()
Fix "ui_accept" action in BaseButton.cpp not calling _pressed() func in GDScript
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@ -211,6 +211,11 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
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if (!toggle_mode) { //mouse press attempt
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pressed();
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if (get_script_instance()) {
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Variant::CallError ce;
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get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
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}
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emit_signal("pressed");
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} else {
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