Add get_screen_refresh_rate()
to OS
This method can be used to get the refresh rate of a given screen. It is supported on Windows, macOS, Linux, Android and iOS (but not HTML5).
This commit is contained in:
parent
8975470bc2
commit
cec7c908ca
17 changed files with 177 additions and 1 deletions
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@ -311,6 +311,10 @@ float _OS::get_screen_max_scale() const {
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return OS::get_singleton()->get_screen_max_scale();
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}
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float _OS::get_screen_refresh_rate(int p_screen) const {
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return OS::get_singleton()->get_screen_refresh_rate();
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}
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Point2 _OS::get_window_position() const {
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return OS::get_singleton()->get_window_position();
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}
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@ -1267,6 +1271,7 @@ void _OS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_screen_dpi", "screen"), &_OS::get_screen_dpi, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_scale", "screen"), &_OS::get_screen_scale, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_max_scale"), &_OS::get_screen_max_scale);
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ClassDB::bind_method(D_METHOD("get_screen_refresh_rate", "screen"), &_OS::get_screen_refresh_rate, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_window_position"), &_OS::get_window_position);
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ClassDB::bind_method(D_METHOD("set_window_position", "position"), &_OS::set_window_position);
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ClassDB::bind_method(D_METHOD("get_window_size"), &_OS::get_window_size);
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@ -191,6 +191,7 @@ public:
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virtual int get_screen_dpi(int p_screen = -1) const;
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virtual float get_screen_scale(int p_screen = -1) const;
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virtual float get_screen_max_scale() const;
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virtual float get_screen_refresh_rate(int p_screen = -1) const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2 &p_position);
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virtual Size2 get_max_window_size() const;
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@ -209,6 +209,9 @@ public:
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virtual void open_midi_inputs();
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virtual void close_midi_inputs();
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// Returned by get_screen_refresh_rate if the method fails.
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const float SCREEN_REFRESH_RATE_FALLBACK = -1.0;
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virtual int get_screen_count() const { return 1; }
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virtual int get_current_screen() const { return 0; }
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virtual void set_current_screen(int p_screen) {}
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@ -217,6 +220,7 @@ public:
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virtual int get_screen_dpi(int p_screen = -1) const { return 72; }
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virtual float get_screen_scale(int p_screen = -1) const { return 1.0; }
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virtual float get_screen_max_scale() const { return 1.0; };
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virtual float get_screen_refresh_rate(int p_screen = -1) const { return SCREEN_REFRESH_RATE_FALLBACK; };
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virtual Point2 get_window_position() const { return Vector2(); }
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virtual void set_window_position(const Point2 &p_position) {}
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virtual Size2 get_max_window_size() const { return Size2(); };
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@ -408,6 +408,20 @@
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Returns the position of the specified screen by index. If [code]screen[/code] is [code]-1[/code] (the default value), the current screen will be used.
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</description>
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</method>
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<method name="get_screen_refresh_rate" qualifiers="const">
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<return type="float" />
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<argument index="0" name="screen" type="int" default="-1" />
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<description>
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Returns the current refresh rate of the specified screen. If [code]screen[/code] is [code]-1[/code] (the default value), the current screen will be used.
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[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh rate for the specified screen. On HTML5, [method get_screen_refresh_rate] will always return [code]-1.0[/code] as there is no way to retrieve the refresh rate on that platform.
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To fallback to a default refresh rate if the method fails, try:
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[codeblock]
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var refresh_rate = OS.get_screen_refresh_rate()
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if refresh_rate < 0:
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refresh_rate = 60.0
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[/codeblock]
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</description>
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</method>
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<method name="get_screen_scale" qualifiers="const">
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<return type="float" />
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<argument index="0" name="screen" type="int" default="-1" />
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@ -226,6 +226,14 @@ public class GodotIO {
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return (int)(metrics.density * 160f);
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}
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public double getScreenRefreshRate(double fallback) {
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Display display = activity.getWindowManager().getDefaultDisplay();
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if (display != null) {
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return display.getRefreshRate();
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}
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return fallback;
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}
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public int[] getWindowSafeArea() {
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DisplayMetrics metrics = activity.getResources().getDisplayMetrics();
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Display display = activity.getWindowManager().getDefaultDisplay();
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@ -53,6 +53,7 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc
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_get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
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_get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
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_get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
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_get_screen_refresh_rate = p_env->GetMethodID(cls, "getScreenRefreshRate", "(D)D");
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_get_window_safe_area = p_env->GetMethodID(cls, "getWindowSafeArea", "()[I"),
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_get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
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_show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;ZIII)V");
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@ -136,6 +137,19 @@ int GodotIOJavaWrapper::get_screen_dpi() {
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}
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}
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float GodotIOJavaWrapper::get_screen_refresh_rate(float p_fallback) {
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if (_get_screen_refresh_rate) {
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JNIEnv *env = get_jni_env();
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if (env == nullptr) {
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ERR_PRINT("An error occurred while trying to get screen refresh rate.");
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return p_fallback;
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}
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return (float)env->CallDoubleMethod(godot_io_instance, _get_screen_refresh_rate, (double)p_fallback);
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}
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ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
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return p_fallback;
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}
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void GodotIOJavaWrapper::get_window_safe_area(int (&p_rect_xywh)[4]) {
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if (_get_window_safe_area) {
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JNIEnv *env = get_jni_env();
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@ -51,6 +51,7 @@ private:
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jmethodID _get_locale = 0;
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jmethodID _get_model = 0;
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jmethodID _get_screen_DPI = 0;
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jmethodID _get_screen_refresh_rate = 0;
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jmethodID _get_window_safe_area = 0;
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jmethodID _get_unique_id = 0;
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jmethodID _show_keyboard = 0;
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@ -72,6 +73,7 @@ public:
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String get_model();
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int get_screen_dpi();
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void get_window_safe_area(int (&p_rect_xywh)[4]);
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float get_screen_refresh_rate(float p_fallback);
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String get_unique_id();
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bool has_vk();
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void show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end);
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@ -444,6 +444,10 @@ int OS_Android::get_screen_dpi(int p_screen) const {
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return godot_io_java->get_screen_dpi();
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}
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float OS_Android::get_screen_refresh_rate(int p_screen) const {
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return godot_io_java->get_screen_refresh_rate(OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK);
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}
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String OS_Android::get_data_path() const {
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return get_user_data_dir();
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}
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@ -154,6 +154,7 @@ public:
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virtual bool has_clipboard() const;
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virtual String get_model_name() const;
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virtual int get_screen_dpi(int p_screen = 0) const;
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virtual float get_screen_refresh_rate(int p_screen = 0) const;
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virtual bool get_window_per_pixel_transparency_enabled() const { return transparency_enabled; }
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virtual void set_window_per_pixel_transparency_enabled(bool p_enabled) { ERR_FAIL_MSG("Setting per-pixel transparency is not supported at runtime, please set it in project settings instead."); }
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@ -130,6 +130,7 @@ public:
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virtual bool _check_internal_feature_support(const String &p_feature);
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virtual int get_screen_dpi(int p_screen = -1) const;
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virtual float get_screen_refresh_rate(int p_screen = -1) const;
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void pencil_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick);
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void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick);
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@ -565,6 +565,10 @@ int OSIPhone::get_screen_dpi(int p_screen) const {
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}
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}
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float OSIPhone::get_screen_refresh_rate(int p_screen) const {
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return [UIScreen mainScreen].maximumFramesPerSecond;
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}
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Rect2 OSIPhone::get_window_safe_area() const {
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if (@available(iOS 11, *)) {
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UIEdgeInsets insets = UIEdgeInsetsZero;
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@ -276,6 +276,7 @@ public:
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virtual int get_screen_dpi(int p_screen = -1) const;
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virtual float get_screen_scale(int p_screen = -1) const;
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virtual float get_screen_max_scale() const;
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virtual float get_screen_refresh_rate(int p_screen = -1) const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2 &p_position);
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@ -2564,6 +2564,22 @@ int OS_OSX::get_screen_dpi(int p_screen) const {
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return 72;
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}
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float OS_OSX::get_screen_refresh_rate(int p_screen) const {
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if (p_screen < 0) {
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p_screen = get_current_screen();
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}
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NSArray *screenArray = [NSScreen screens];
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if ((NSUInteger)p_screen < [screenArray count]) {
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NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
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const CGDisplayModeRef displayMode = CGDisplayCopyDisplayMode([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
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const double displayRefreshRate = CGDisplayModeGetRefreshRate(displayMode);
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return (float)displayRefreshRate;
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}
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ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
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return OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK;
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}
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Size2 OS_OSX::get_screen_size(int p_screen) const {
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if (p_screen < 0) {
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p_screen = get_current_screen();
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@ -1954,6 +1954,12 @@ typedef struct {
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int dpi;
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} EnumDpiData;
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typedef struct {
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int count;
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int screen;
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float rate;
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} EnumRefreshRateData;
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static BOOL CALLBACK _MonitorEnumProcDpi(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
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EnumDpiData *data = (EnumDpiData *)dwData;
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if (data->count == data->screen) {
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@ -1964,12 +1970,46 @@ static BOOL CALLBACK _MonitorEnumProcDpi(HMONITOR hMonitor, HDC hdcMonitor, LPRE
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return TRUE;
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}
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static BOOL CALLBACK _MonitorEnumProcRefreshRate(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
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EnumRefreshRateData *data = (EnumRefreshRateData *)dwData;
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if (data->count == data->screen) {
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MONITORINFOEXW minfo;
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memset(&minfo, 0, sizeof(minfo));
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minfo.cbSize = sizeof(minfo);
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GetMonitorInfoW(hMonitor, &minfo);
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DEVMODEW dm;
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memset(&dm, 0, sizeof(dm));
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dm.dmSize = sizeof(dm);
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EnumDisplaySettingsW(minfo.szDevice, ENUM_CURRENT_SETTINGS, &dm);
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data->rate = dm.dmDisplayFrequency;
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}
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data->count++;
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return TRUE;
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}
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int OS_Windows::get_screen_dpi(int p_screen) const {
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EnumDpiData data = { 0, p_screen == -1 ? get_current_screen() : p_screen, 72 };
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EnumDpiData data = {
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0,
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p_screen == -1 ? get_current_screen() : p_screen,
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72,
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};
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EnumDisplayMonitors(NULL, NULL, _MonitorEnumProcDpi, (LPARAM)&data);
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return data.dpi;
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}
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float OS_Windows::get_screen_refresh_rate(int p_screen) const {
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EnumRefreshRateData data = {
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0,
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p_screen == -1 ? get_current_screen() : p_screen,
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OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK,
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};
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EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcRefreshRate, (LPARAM)&data);
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return data.rate;
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}
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Point2 OS_Windows::get_window_position() const {
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if (minimized) {
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return last_pos;
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@ -445,6 +445,7 @@ public:
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virtual Point2 get_screen_position(int p_screen = -1) const;
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virtual Size2 get_screen_size(int p_screen = -1) const;
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virtual int get_screen_dpi(int p_screen = -1) const;
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virtual float get_screen_refresh_rate(int p_screen = -1) const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2 &p_position);
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@ -1323,6 +1323,65 @@ int OS_X11::get_screen_dpi(int p_screen) const {
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return 96;
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}
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float OS_X11::get_screen_refresh_rate(int p_screen) const {
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if (p_screen == -1) {
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p_screen = get_current_screen();
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}
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//invalid screen?
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ERR_FAIL_INDEX_V(p_screen, get_screen_count(), OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK);
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//Use xrandr to get screen refresh rate.
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if (xrandr_ext_ok) {
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XRRScreenResources *screen_info = XRRGetScreenResources(x11_display, x11_window);
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if (screen_info) {
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RRMode current_mode = 0;
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xrr_monitor_info *monitors = nullptr;
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if (xrr_get_monitors) {
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int count = 0;
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monitors = xrr_get_monitors(x11_display, x11_window, true, &count);
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ERR_FAIL_INDEX_V(p_screen, count, OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK);
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} else {
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ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
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return OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK;
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}
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bool found_active_mode = false;
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for (int crtc = 0; crtc < screen_info->ncrtc; crtc++) { // Loop through outputs to find which one is currently outputting.
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XRRCrtcInfo *monitor_info = XRRGetCrtcInfo(x11_display, screen_info, screen_info->crtcs[crtc]);
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if (monitor_info->x != monitors[p_screen].x || monitor_info->y != monitors[p_screen].y) { // If X and Y aren't the same as the monitor we're looking for, this isn't the right monitor. Continue.
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continue;
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}
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if (monitor_info->mode != None) {
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current_mode = monitor_info->mode;
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found_active_mode = true;
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break;
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}
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}
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if (found_active_mode) {
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for (int mode = 0; mode < screen_info->nmode; mode++) {
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XRRModeInfo m_info = screen_info->modes[mode];
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if (m_info.id == current_mode) {
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// Snap to nearest 0.01 to stay consistent with other platforms.
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return Math::stepify((float)m_info.dotClock / ((float)m_info.hTotal * (float)m_info.vTotal), 0.01);
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}
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}
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}
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ERR_PRINT("An error occurred while trying to get the screen refresh rate."); // We should have returned the refresh rate by now. An error must have occurred.
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return OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK;
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} else {
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ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
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return OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK;
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}
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}
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ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
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return OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK;
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}
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Point2 OS_X11::get_window_position() const {
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int x, y;
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Window child;
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@ -296,6 +296,7 @@ public:
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virtual Point2 get_screen_position(int p_screen = -1) const;
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virtual Size2 get_screen_size(int p_screen = -1) const;
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virtual int get_screen_dpi(int p_screen = -1) const;
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virtual float get_screen_refresh_rate(int p_screen = -1) const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2 &p_position);
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virtual Size2 get_window_size() const;
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