[Web] Improve Godot shutdown and cleanup.
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6882890a34
commit
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2 changed files with 19 additions and 19 deletions
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@ -275,7 +275,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
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'print': this.onPrint,
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'printErr': this.onPrintError,
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'thisProgram': this.executable,
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'noExitRuntime': true,
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'noExitRuntime': false,
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'dynamicLibraries': [`${loadPath}.side.wasm`],
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'instantiateWasm': function (imports, onSuccess) {
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function done(result) {
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@ -41,30 +41,25 @@
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static OS_Web *os = nullptr;
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static uint64_t target_ticks = 0;
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static bool main_started = false;
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static bool shutdown_complete = false;
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void exit_callback() {
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emscripten_cancel_main_loop(); // After this, we can exit!
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if (!shutdown_complete) {
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return; // Still waiting.
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}
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if (main_started) {
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Main::cleanup();
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main_started = false;
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}
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int exit_code = OS_Web::get_singleton()->get_exit_code();
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memdelete(os);
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os = nullptr;
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emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
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emscripten_force_exit(exit_code); // Exit runtime.
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}
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void cleanup_after_sync() {
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emscripten_set_main_loop(exit_callback, -1, false);
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}
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void early_cleanup() {
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emscripten_cancel_main_loop(); // After this, we can exit!
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int exit_code = OS_Web::get_singleton()->get_exit_code();
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memdelete(os);
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os = nullptr;
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emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
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}
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void early_cleanup_sync() {
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emscripten_set_main_loop(early_cleanup, -1, false);
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shutdown_complete = true;
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}
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void main_loop_callback() {
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@ -87,7 +82,8 @@ void main_loop_callback() {
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target_ticks += (uint64_t)(1000000 / max_fps);
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}
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if (os->main_loop_iterate()) {
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emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync.
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emscripten_cancel_main_loop(); // Cancel current loop and set the cleanup one.
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emscripten_set_main_loop(exit_callback, -1, false);
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godot_js_os_finish_async(cleanup_after_sync);
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}
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}
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@ -109,10 +105,14 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
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}
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os->set_exit_code(exit_code);
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// Will only exit after sync.
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godot_js_os_finish_async(early_cleanup_sync);
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emscripten_set_main_loop(exit_callback, -1, false);
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godot_js_os_finish_async(cleanup_after_sync);
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return exit_code;
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}
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os->set_exit_code(0);
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main_started = true;
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// Ease up compatibility.
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ResourceLoader::set_abort_on_missing_resources(false);
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