-fixed issue with denormals in half precission, closes #1073

-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
This commit is contained in:
Juan Linietsky 2015-01-03 11:06:53 -03:00
parent 60afd79a6e
commit cef3bd026f
7 changed files with 60 additions and 8 deletions

View file

@ -80,6 +80,7 @@ MainLoop* test() {
{
// print_line("NUM: "+itos(237641278346127));
print_line("NUM: "+itos(-128));
return NULL;

View file

@ -250,7 +250,7 @@ Error JSON::_get_token(const CharType *p_str, int &idx, int p_len, Token& r_toke
if (p_str[idx]=='-' || (p_str[idx]>='0' && p_str[idx]<='9')) {
//a number
const CharType *rptr;
double number = String::to_double(&p_str[idx],-1,&rptr);
double number = String::to_double(&p_str[idx],&rptr);
idx+=(rptr - &p_str[idx]);
r_token.type=TK_NUMBER;
r_token.value=number;

View file

@ -626,7 +626,7 @@ Vector<float> String::split_floats(const String &p_splitter,bool p_allow_empty)
if (end<0)
end=len;
if (p_allow_empty || (end>from))
ret.push_back(String::to_double(&c_str()[from],end-from));
ret.push_back(String::to_double(&c_str()[from]));
if (end==len)
break;
@ -654,8 +654,11 @@ Vector<float> String::split_floats_mk(const Vector<String> &p_splitters,bool p_a
spl_len=p_splitters[idx].length();
}
if (p_allow_empty || (end>from))
ret.push_back(String::to_double(&c_str()[from],end-from));
if (p_allow_empty || (end>from)) {
double d = String::to_double(&c_str()[from]);
print_line("get db: "+rtos(d));
ret.push_back(String::to_double(&c_str()[from]));
}
if (end==len)
break;
@ -1959,8 +1962,10 @@ float String::to_float() const {
return to_double();
}
double String::to_double(const CharType* p_str, int p_len, const CharType **r_end) {
double String::to_double(const CharType* p_str, const CharType **r_end) {
return built_in_strtod<CharType>(p_str,(CharType**)r_end);
#if 0
#if 0
//ndef NO_USE_STDLIB
return wcstod(p_str,p_len<0?NULL:p_str+p_len);
@ -2053,6 +2058,7 @@ double String::to_double(const CharType* p_str, int p_len, const CharType **r_en
return sign*(integer+decimal)*Math::pow(10,exp_sign*exp);
#endif
#endif
}
int64_t String::to_int(const CharType* p_str,int p_len) {
@ -3437,7 +3443,7 @@ String String::percent_encode() const {
uint8_t c = cs[i];
if ( (c>='A' && c<='Z') || (c>='a' && c<='z') || (c>='0' && c<='9') || c=='-' || c=='_' || c=='~' || c=='.') {
char p[2]={c,0};
char p[2]={(char)c,0};
encoded+=p;
} else {
char p[4]={'%',0,0,0};

View file

@ -142,7 +142,7 @@ public:
int64_t to_int64() const;
static int to_int(const char* p_str);
static double to_double(const char* p_str);
static double to_double(const CharType* p_str, int p_len=-1, const CharType **r_end=NULL);
static double to_double(const CharType* p_str, const CharType **r_end=NULL);
static int64_t to_int(const CharType* p_str,int p_len=-1);
String capitalize() const;

View file

@ -139,11 +139,13 @@ static _FORCE_INLINE_ uint16_t make_half_float(float f) {
else if (exp <= 0x38000000)
{
// store a denorm half-float value or zero
/*// store a denorm half-float value or zero
exp = (0x38000000 - exp) >> 23;
mantissa >>= (14 + exp);
hf = (((uint16_t)sign) << 15) | (uint16_t)(mantissa);
*/
hf=0; //denormals do not work for 3D
}
else
{

View file

@ -86,6 +86,10 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) {
set_keep_aspect_mode(KeepAspect(int(p_value)));
else if (p_name=="vaspect")
set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT);
else if (p_name=="h_offset")
h_offset=p_value;
else if (p_name=="v_offset")
v_offset=p_value;
else if (p_name=="current") {
if (p_value.operator bool()) {
make_current();
@ -128,6 +132,10 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
}
} else if (p_name=="visible_layers") {
r_ret=get_visible_layers();
} else if (p_name=="h_offset") {
r_ret=get_h_offset();
} else if (p_name=="v_offset") {
r_ret=get_v_offset();
} else if (p_name=="environment") {
r_ret=get_environment();
} else
@ -170,12 +178,16 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) );
p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) );
}
void Camera::_update_camera() {
Transform tr = get_camera_transform();
tr.origin+=tr.basis.get_axis(1)*v_offset;
tr.origin+=tr.basis.get_axis(0)*h_offset;
VisualServer::get_singleton()->camera_set_transform( camera, tr );
// here goes listener stuff
@ -757,6 +769,27 @@ void Camera::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, cons
}
void Camera::set_v_offset(float p_offset) {
v_offset=p_offset;
_update_camera();;
}
float Camera::get_v_offset() const {
return v_offset;
}
void Camera::set_h_offset(float p_offset) {
h_offset=p_offset;
_update_camera();
}
float Camera::get_h_offset() const {
return h_offset;
}
Camera::Camera() {
@ -772,6 +805,8 @@ Camera::Camera() {
set_perspective(60.0,0.1,100.0);
keep_aspect=KEEP_HEIGHT;
layers=0xfffff;
v_offset=0;
h_offset=0;
VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
//active=false;
}

View file

@ -61,6 +61,8 @@ private:
float fov;
float size;
float near,far;
float v_offset;
float h_offset;
KeepAspect keep_aspect;
RID camera;
@ -140,6 +142,12 @@ public:
void look_at(const Vector3& p_target, const Vector3& p_up_normal);
void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal);
void set_v_offset(float p_offset);
float get_v_offset() const;
void set_h_offset(float p_offset);
float get_h_offset() const;
Camera();
~Camera();