Fixed export var default value in PackedScene when script is not loaded in editor
(cherry picked from commit 4e14eefd94
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54eabaad8c
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cefaa6fb06
1 changed files with 5 additions and 1 deletions
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@ -481,6 +481,11 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
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p_node->get_property_list(&plist);
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StringName type = p_node->get_class();
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Ref<Script> script = p_node->get_script();
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if (script.is_valid()) {
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script->update_exports();
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}
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for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
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@ -497,7 +502,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
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isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
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}
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Ref<Script> script = p_node->get_script();
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if (!isdefault && script.is_valid() && script->get_property_default_value(name, default_value)) {
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isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
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}
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