Fix tile placement preview for rotated, skewed or scaled TileMaps
Ensures that the editor preview when placing a tile on a TileMap takes into account the transformation of the TileMap. Previously, only the origin of the Tile was transformed, but not its orientation or scaling.
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1 changed files with 3 additions and 3 deletions
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@ -886,17 +886,17 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
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rect.position += tile_ofs;
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}
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rect.position = p_xform.xform(rect.position);
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rect.size *= sc;
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Color modulate = node->get_tileset()->tile_get_modulate(p_cell);
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modulate.a = 0.5;
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Transform2D old_transform = p_viewport->get_viewport_transform();
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p_viewport->draw_set_transform_matrix(p_xform); // Take into account TileMap transformation when displaying cell
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if (r.has_no_area()) {
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p_viewport->draw_texture_rect(t, rect, false, modulate, p_transpose);
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} else {
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p_viewport->draw_texture_rect_region(t, rect, r, modulate, p_transpose);
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}
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p_viewport->draw_set_transform_matrix(old_transform);
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}
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void TileMapEditor::_draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
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