-added collision exception to 3D Physics API too
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048fdc8aea
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cf04e1a827
2 changed files with 28 additions and 0 deletions
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@ -69,6 +69,29 @@ uint32_t PhysicsBody::get_layer_mask() const {
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return layer_mask;
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}
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void PhysicsBody::add_collision_exception_with(Node* p_node) {
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ERR_FAIL_NULL(p_node);
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PhysicsBody *physics_body = p_node->cast_to<PhysicsBody>();
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if (!physics_body) {
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ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
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}
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ERR_FAIL_COND(!physics_body);
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PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(),physics_body->get_rid());
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}
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void PhysicsBody::remove_collision_exception_with(Node* p_node) {
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ERR_FAIL_NULL(p_node);
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PhysicsBody *physics_body = p_node->cast_to<PhysicsBody>();
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if (!physics_body) {
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ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
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}
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ERR_FAIL_COND(!physics_body);
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PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(),physics_body->get_rid());
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}
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void PhysicsBody::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody::set_layer_mask);
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ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody::get_layer_mask);
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@ -146,6 +169,9 @@ void StaticBody::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&StaticBody::set_bounce);
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ObjectTypeDB::bind_method(_MD("get_bounce"),&StaticBody::get_bounce);
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ObjectTypeDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody"),&PhysicsBody::add_collision_exception_with);
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ObjectTypeDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody"),&PhysicsBody::remove_collision_exception_with);
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce"));
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@ -53,6 +53,8 @@ public:
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void set_layer_mask(uint32_t p_mask);
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uint32_t get_layer_mask() const;
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void add_collision_exception_with(Node* p_node); //must be physicsbody
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void remove_collision_exception_with(Node* p_node);
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PhysicsBody();
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